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[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows
(11-11-2021, 12:53 PM)PhantomUnderYourDesk Wrote: Yeah, that's fine to me as well. So that basically means we've fully paid for our base by now, does it?

Yup!
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Whew, that Chapter 2 intro took a long time to type up and verify.  I think all the current recruit data should be up to date as well aside from spending the earned exp on upgrades (I'll do that later).  I've created a new tab in the player resources sheet to separate the OS recruits from the NW recruits, and I'll do the same for the dungeon maps when you guys visit different mystery dungeons simultaneously.

Make sure to let me know what items and/or recruits each team chooses to nab, as well as who gets the free trial for Linking moves!
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(11-11-2021, 08:21 PM)Dragonstrike Wrote: Whew, that Chapter 2 intro took a long time to type up and verify.  I think all the current recruit data should be up to date as well aside from spending the earned exp on upgrades (I'll do that later).  I've created a new tab in the player resources sheet to separate the OS recruits from the NW recruits, and I'll do the same for the dungeon maps when you guys visit different mystery dungeons simultaneously.

Make sure to let me know what items and/or recruits each team chooses to nab, as well as who gets the free trial for Linking moves!

Yup, those mega posts eat away at the hours! Never regret the time I put into them, though, and I hope the same can be said with you mate!

Thanks for the separation! 

I do not have any interest in Linking my character's Moves, as I rather not deal with the extra Hunger penalty and my new character doesn't have a particularly effective wombo combo. As for the Item Selection, I say Team OS should get at least the TM Option and Scarf Option, since Berries, Apples, and Seeds are not that hard to get from Keck's shop or find in dungeons, while TMs and Scarfs are the opposite or are expensive to get.

With all that said, time to get to working with me new chara! Hope y'all get to enjoy them!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Whoosh! That was a pretty great timeskip. This made things a bit easier to digest and go forward. And I gladly to see Pyra decided to become Marcus apprendice. Its a better fate than join Team Artificer and we might meet see her again in better circunstances. Maybe not as a player, but at least as a NPC.

I also pretty much curious in see what kind of character you choose Windos.

Now for Link? Hmmm....Maybe try to combine Bulk Up and Quick Attack/Shadow Punch, since its the moves my character use most in all battles, and to have a Buff Move with a cool priority move/always hit effect its a nice thing. The hungry it might cause it is something we can deal later.

As for items, I go for TM or Scarf/Glasses. We are kinda lacked in certain Held items to be used, since most of the items we use are more for uses outside of battlefield. Like Kogeki scarf grant more stealth and Kee guitar bag to carry more items. So more options to be used in battle could help us. And even more TM to teach us possible techniques (or maybe used to teach another Pokemon in the team or even sell since the TM is completely random).

With Salandit and Zorua in Team Omega Seekers, and the new members we already have in the team (Klink and Lumia) we now have in total six members counting with Kee and Kogeki. A pretty good quantity in my opinion. I not counting Windos new char (yet) because we dont know in what team he will join.

As for my experience...I thinking in level up both my Contest and Intimidate abilities. Need to increase my chances of Bulk Up to work, since I need to become more and more stronger now.

I could use 12 XP to learn Night Shade, but right now I level 12, so it might not be as much power since it is pretty weak. I dont even now if it is possible to add STAB in the damage calculation since it ignore defense and its power varies by the level of the Pokemon. Can you clarify the damage dice of Night Shade @Dragonstrike if it is possible or not to add Special/Strengh and STAB to damage dice?
Kogeki currently ability to active in battles: Anticipation.
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LOL. I also went with Contest and Intimidate. I'm pretty sure that Night Shade doesn't add STAB or strength modifiers though.
I'm no one special. Also, here's a pupper pic:
[Image: image0.jpg]
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Also @PhantomUnderYourDesk, I made some calculations about the 7.000 poké we receive. If we share in half the result will be 3.500 poke to Kee and Kogeki. But if we split to three Pokemon, it will bring a odd number. So I have a suggestion.

We can divide the 7.000 Poké to both of us, so it will be 3.500 for both of us. And then each one (or only one if you prefer) cut your money you receive and put inside the group account of money for emergency cases. 

In total, we will have in total for both of us 1.750 Poke Dollars for you and me, and 3.500 Poke dollars inside the group account. But if you want to be more safe to the money distribution, you can keep the 3.500 Poke dollars and Kogeki can keep his share of 1.750 Poke dollars and the rest of his money can go to the group account.

How thats sound to you Phantom?
Kogeki currently ability to active in battles: Anticipation.
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(11-11-2021, 09:57 PM)Spiritmon Wrote: I could use 12 XP to learn Night Shade, but right now I level 12, so it might not be as much power since it is pretty weak. I dont even now if it is possible to add STAB in the damage calculation since it ignore defense and its power varies by the level of the Pokemon. Can you clarify the damage dice of Night Shade Dragonstrike if it is possible or not to add Special/Strengh and STAB to damage dice?

Night Shade is a 'fixed damage' attack, so it ignores bonuses from STAB and your Attributes, but also ignores reductions from the opponents defenses and type (except immunities), just like in the games.

At 1d6 of damage every 10 levels, it's not a particularly strong move early in the game, sadly.  Level 20 is when you'll probably start seeing more use from it.
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Since I increase my Contest by the first time I gained a level. Then I increase my Contest again and since the score increase from 1 to 2, I gained two more levels. So I gained 3 levels in that level up.

By extention, my level was 12 and now it is 15. Pretty good level to be honest.
Kogeki currently ability to active in battles: Anticipation.
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(11-11-2021, 09:57 PM)Spiritmon Wrote: Whoosh! That was a pretty great timeskip. This made things a bit easier to digest and go forward. And I gladly to see Pyra decided to become Marcus apprendice. Its a better fate than join Team Artificer and we might meet see her again in better circunstances. Maybe not as a player, but at least as a NPC.

I also pretty much curious in see what kind of character you choose Windos.

Now for Link? Hmmm....Maybe try to combine Bulk Up and Quick Attack/Shadow Punch, since its the moves my character use most in all battles, and to have a Buff Move with a cool priority move/always hit effect its a nice thing. The hungry it might cause it is something we can deal later.

As for items, I go for TM or Scarf/Glasses. We are kinda lacked in certain Held items to be used, since most of the items we use are more for uses outside of battlefield. Like Kogeki scarf grant more stealth and Kee guitar bag to carry more items. So more options to be used in battle could help us. And even more TM to teach us possible techniques (or maybe used to teach another Pokemon in the team or even sell since the TM is completely random).

With Salandit and Zorua in Team Omega Seekers, and the new members we already have in the team (Klink and Lumia) we now have in total six members counting with Kee and Kogeki. A pretty good quantity in my opinion. I not counting Windos new char (yet) because we dont know in what team he will join.

As for my experience...I thinking in level up both my Contest and Intimidate abilities. Need to increase my chances of Bulk Up to work, since I need to become more and more stronger now.

I could use 12 XP to learn Night Shade, but right now I level 12, so it might not be as much power since it is pretty weak. I dont even now if it is possible to add STAB in the damage calculation since it ignore defense and its power varies by the level of the Pokemon. Can you clarify the damage dice of Night Shade @Dragonstrike if it is possible or not to add Special/Strengh and STAB to damage dice?

Well, she WAS going to join T.A. at first, but she decided to try and see if Marcus would take her instead, since she didn't want to be in a group that could see her against her former friends if she could avoid it. Even if she got her deal with T.A. and they upheld it, nothing is stopping either Dax or Team OS from being the pests and opening themselves up to rebuke, rendering the whole thing pointless.

So we have 1 / 2 Votes on Team OS for TMs and Scarves/Glasses , and since I am planning on my chara joining Team OS (Sorry Dax/No One, but I want to be with my homies!) that'll be 2 /3 Votes for it. All's left to decide is the 3rd Item then, which I guess we'll leave to Phantom since we don't know what we want.

Few things to note about your Moves:
1. Bulk Up would only proc once per use in a given Encounter, as Buff Moves don't stack with themselves or the same 'type' of Move Based Buff in Pokerole. So maybe not a good idea to Link it up, unless you only plan to use that chain once per Encounter. A better combo would be Quick Attack into Shadow Punch, since the High Priority on the first Attack would allow you to both jump ahead in the Initiative to wallop a foe and then immediately combo into the Punch in the same chain, essentially giving the 2nd Move pseudo Priority unless Dragonstrike says no to that idea. Not too sure how Action Costs factor into the whole thing, but I imagine it might be similar to how Multi-Hit Moves work??
2. If Night Shade is a Learnset Move for 12 XP and you have 3 Instinct, you automatically know it per PMD Corebook Rules, so no need to spend XP on it unless you're worried about losing Instinct and/or are planning to manually increase Logic!
3. Wouldn't recommend NS for use at all until Kogeki is Level 30, since on average 'regular' Attacks can deal upwards of 2 Damage, while NS will only deal 0 - 2 Damage on a 1-2D6 Roll (unless it just deals that Damage flat, like Dragon Rage). It's a great Move once you get a bunch of Levels late game, but early game it sucks ass.

Team OS can split the 7k Poke however they want, though I do have to ask Dragonstrike if any of the junior members want any of that Poke for themselves. It probably ain't just Kee and Kogeki that wants to get wealthy off adventuring, after all.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(11-11-2021, 10:54 PM)Lord Windos Wrote: Few things to note about your Moves:
1. Bulk Up would only proc once per use in a given Encounter, as Buff Moves don't stack with themselves or the same 'type' of Move Based Buff in Pokerole. So maybe not a good idea to Link it up, unless you only plan to use that chain once per Encounter. A better combo would be Quick Attack into Shadow Punch, since the High Priority on the first Attack would allow you to both jump ahead in the Initiative to wallop a foe and then immediately combo into the Punch in the same chain, essentially giving the 2nd Move pseudo Priority unless Dragonstrike says no to that idea. Not too sure how Action Costs factor into the whole thing, but I imagine it might be similar to how Multi-Hit Moves work??

Team OS can split the 7k Poke however they want, though I do have to ask Dragonstrike if any of the junior members want any of that Poke for themselves. It probably ain't just Kee and Kogeki that wants to get wealthy off adventuring, after all.

Linking moves will indeed act like multi-hit mechanics!  And yeah, linking (de)buff moves isn't going to be quite as potent here as it is in the actual games due to pokerole's mechanics.

Money is something the players spend and items in player bags can affect NPC recruits if their effects are automatic.  Karen's the only NPC you need to currently worry about in terms of giving money and more than just a held item due to being equivalent to a PC, and she's in Team Night Wardens now.
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