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  GUESS WHO'S BACK
Posted by: UraniumRainier - 06-21-2017, 10:32 PM - Forum: Introductions - Replies (2)

BACK AGAIN
RAINIER'S BACK
TELL A FRIEND
so yeah, it is I, dio
you may remember me from the OG forums, I had a lot of Fakemon stuff going on. Met some cool people here. Made a post on reddit about how I missed the forums and someone linked me back. I'm glad to be back. Big Grin

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  UraniumRainier's Fakemon Return!
Posted by: UraniumRainier - 06-21-2017, 10:30 PM - Forum: Creativity - Replies (14)

Henlo frens, you may remember me from the last forum. Hope Iron's still here, lol.
https://docs.google.com/document/d/1iEk-...sp=sharing
So here's my Fakemon! I had sprites for a lot of them done by Iron, but I've switched computers so they're gone now, which is a real shame, I'll try looking for them if he's gone. Anyway, there's my Fakemon dex, it's a WIP. Feedback and ideas wlecome, needless hate is not, etc. You can comment, but not edit.

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Star Competitive Guide: Chainite
Posted by: Lord Windos - 06-21-2017, 11:27 AM - Forum: Competitive Discussion - Replies (5)

Hiya! Back at it again to present yet another guide for your viewing pleasure, this time concerning the last of the unique Ghost types in Tandor: Chainite! Strap on in, cause this guide is going to be a spooky one!


Chainite
 [Image: latest?cb=20160816040350]

BASE STATS

HP: 95                   S.ATK: 80

ATK: 130               S.DEF: 60

DEF: 70                 SPD: 60

Chainite is the type of Pokémon you get when the developers took one look at Wobbufett and said, “I can do better than that!” Indeed, the spectral nightmare would give that inflated punching bag a run for their money since in addition to Shadow Tag, one of if not the best Ability in the game bar Wonder Guard, it has actually serviceable stats! With an absolutely fiendish 130 in ATK, this bogeyman of a Pokemon can clean house with almost everything bar Bulky Pokémon, and it has Sword Dance to raise its to hair raisings levels.  It doesn’t have anywhere near the same HP as the blue demon, but its defensive stats give the darkest monster somewhat decent bulk if HP and a Defense stat is fully invested in. Ghost/Dark is just a down right excellent defensive typing to have, since you have 3 immunities to the ever present Fighting, Normal, and Psychic, and almost everything but Fairy types do neutral damage at best.

The caged beast’s movepool is nothing to scoff at as well, as it gets a slew of move with offensive and defensive applications! Thunder Wave, Wil-O-Wisp, Toxic, and Hypnosis (Eventually, once Genderless Egg moves gets sorted out!): it has a full access to all the basic status effects with these moves, making it the ultimate pest with status. It also has its claws on Memento, Destiny Bond, and Curse, all of which are just a plain mean way of denying opponent the opportunity to sweep! On the brute force side of the equation, it has access to Earthquake, Brick Break, and Gyro Ball, giving the shacked spirted coverage option for days against all threats imaginable, and with Nasty Plot, it can make use of its inferior S.ATK if it really wants to go against the grain! Access to Knock Off and Shadow Sneak let the shade rob people of their items AND safely revenge kill targets after a single SD, and it even has Pain Spilt and Drain Punch a reliable forms of recovery and damage dealing. Iron Defense is also available if you desire a more Tanky Chainite, but that’s ill-advised in most circumstances.

If you don’t want to use Shadow Tag for some bizarre reason (or can’t, if the ability gets them banned to Ubers), it has Cursed Body for a high chance to disable a Pokémon’s move, making it quite a nuisance on that front indeed! With all these fearsome powers, abilities, and utility, what could possibly pose a threat to the Jason Voorhees’s of Pokémon?

Well, similar to the effect that the sheer amount of Friday the 13th movies has on its staring character, there is a surprisingly large amount of threats to this murderous monster. First off, while its bulk is not completely abhorrent, it is totally mediocre, and without investment Chainite can only take 2 or 3 blow in the best situations. A base Speed of 60 also leaves a lot to be desire for spirit, as it almost literally shackle it to move last unless you either have Shadow Sneak on it, or it is running max SPD + Speed Nature + Choice Scarf. The shade is also Genderless, which, while it doesn’t impact its performance in anyway (Besides making it immune to Attract), make it a nightmarish ordeal to breed a competitively viable one, putting yet another damper on Chainite’s viability. There is also the matter of its sole weakness, Fairies. If it is not packing Gyro Ball, ANY of the mystical Fairy types roaming the upper strata of the meta can make this monster go *Poof*, so direct combat against them is ill advised. M-Syrentide in particular is a right terror to the bogyman, as it only takes neutral damage to everything throw at it, is far more bulky than it, and has Pixilate Hyper Voice to banish it to the shadow realm! Nuclear types are also another menace to consider, but you shouldn’t even try fighting them in the first place unless you have a +2 Shadow Sneak ready!

Overall, Chainite great offensive and decent defensive stats let it trap Pokemon and either revenge kill them with ease, or set up to even greater heights of power. Just be very wary of Fairy types, or else! Be very afraid of the dark….

MOVESETS


You Hear the Rattling of Chains…. (Sword Dance Set)

Sword Dance

Shadow Sneak/Utility Move

Knock Off/Payback

Drain Punch/Gyro Ball

Ability: Shadow Tag

Item: Life Orb/Expert Belt

Nature: Adamant/Brave

EVs: 252 ATK, 252 S.DEF, 4 SPD ; 252 HP, 128 in Defenses, 4 ATK, 0 SPD IVs and investment

A simple, yet powerful set that will knock the lights out of any Pokémon it switches into, then proceed to do with the rest of the opponent’s team. With a predicted switch into a nullified move, or baiting a switch and coming in with Chainite, this shade can start getting to work. A single SD will immediately put immense pressure on any and all Pokémon, and maximized Defense let the shackled spirit soak up a blow in order to set up properly. After that, all there is left to do is pick the moves that suit your playstyle. Shadow Sneak’s is preferred over Shadow Claw on this set, as the priority it provides outweighs the lack of damage it puts out, and its other moves can pick up the slack in the damage department. SPD. Knock Off is just a wonderful Dark STAB, since it does big damage while crippling any and all opposition that is reliant on their items! Drain Punch rounds off this grim specter’s bucket list, providing complete neutral coverage with its Ghost and Dark moves, and as a way to keep itself healthy in the long run! However, since Dark/Fighting coverage is almost as good as Ghost/Fight, and you are not going to face any Fairies anytime soon unless you have to, feel free to drop Shadow Sneak for whatever utility move you might want or need on this night terror! The end goal of this set is to set up, clear a key threat against your team, and take as many Pokémon down with the shade as possible before it goes down. If pulled of correctly, you won’t be found wanting with this set! If you want to, you can also siphon some EVs out of its S.DEF into its HP to bolster its meager bulk either more, but just how much is ultimately up to you.

However, there is another move to consider in the final slot: Gyro Ball. While this beast shouldn’t stay in against Fairy types at ALL, it might be necessary if you either need to weaken the pesky Fairy first for another member of you team to clean up, or if switching out would provide momentum to the opponent you can’t afford to give up. If you choose to pick up that move, Payback is also another option to consider, as you will have a guaranteed 100 BP Dark STAB with the absolutely bare minimum speed (Which the second EV option will provide) needed to optimize the power of GB. Maximize Health and Split Defenses is a must, since you’ll need the buffer to weather hits and retaliate with the appropriate move after SD is set. Shadow Sneak is extremely useful on this sub-set for obvious reasons, since you don’t have any chance of moving first otherwise! Keep in mind that this move combo is very niche, but it would be remiss of me not to point out this synergy! Trick Room does correct the speed issue of this sub-set, though, so it would be a pretty bright idea to employ a user of the move if you want to get the most bang out of your buck!


Spectral Assault! (Nasty Plot Set)

Nasty Plot

Shadow Ball

Dark Pulse

Hidden Power Fight/Status Move/Memento

Ability: Shadow Tag

Item: Life Orb/Expert Belt

Nature: Modest

EVs: 252 S.ATK, 252 DEF, 4 SPD

Essentially the special version of Chainite’s brutally powerful offensive set, so there is not much to say about this set that has not already been stated. However, given that it doesn’t really have a powerful coverage move to compliment Shadow Ball and Dark Pulse, it is much easier to slot in either a status move or Memento onto this set, both of which offer great way to cripple opponent AND providing momentum. So, if you already have a strong Physical Attacker on your team, this is certainly not a bad back up set to run!


Here’s Chainite! (Choice Sets)

Shadow Sneak/Shadow Claw/Destiny Bond

Crunch/Knock Off

Drain Punch

Earthquake/Façade

Ability: Shadow Tag

Item: Choice Band/Choice Scarf

Nature: Adamant/Jolly

EVs: 252 ATK, 252 SPD

This set is designed for trapping and immediately snuffing out problematic threats against your team with minimal set up or hassle. Shadow Sneak is the preferred option for CB beasts, as its plenty powerful on its own and an easy way to finish off a weakened opponent with zero risk, while Shadow’s Claw higher BP and Crit chance is preferred on CS variants. Another option to also consider on CS Chainites is Destiny Bond, as it can quickly deploy it when its HP is low or its facing an especially powerful threat to your team to just drag it down in grave with it! The decision between Crunch and Knock Off comes down to either a beefier move for the shade to maximize the chances that its target going 6 feet under, or if you want just be a pest on top of being a nightmare to deal with. Drain Punch rounds out the bogyman’s coverage while providing some form of recovery. The final move is mostly to have either a pin point counter to the all-powerful Fire, Steel, and Electric types that roam the meta (Earthquake), or have a back-up move just in case the Chainite is further restrained with Burn or Paralysis while doing its job (Façade). This set really appreciate Wish user to keep its HP topped off, and a sturdy Steel type around to take care the Fairy types that give this spirit so much grief, so keep that in mind!


Just Plain Heartless (Name says its all, really)

Pain Split

Night Shade/Phantom Force

Toxic/Thunder Wave/Wil-lo-Wisp

Memento/Curse/Explosion

Ability: Either

Item: Leftovers

Nature: Careful/Impish

EVs: 252 HP, 252 S.DEF or DEF

The polar opposite of all the offensive movesets so far, this one just aims to make this malicious ghost as much of a thorn in your opponent’s side as possible. Pain Split serves as recovery and as a way to take a hearty bite out of a bulky Pokémon’s health pool, while Night Shade is there so that Chainite doesn’t become Taunt bait. Phantom Force, however, is a nice way to do damage and let Leftovers do its work while having a form of pseudo Protect in play. The status moves here serve to further impede and irritate anything your opponent throws at the pesky phantom, so choose which ever one that would best serve your own interest. The final move serves mainly as a final ‘Up yours’ to your enemy, and you have many methods to express that sentiment! Memento take the spirit out of any sweeper’s attempt to run amuck, Curse prevents Tanks and other bulky threats from staying in too long (and outright kills anything in four turns or less, if you are even more deviously minded!), while Explosion serves to drag anything down to the graveyard with it in a spectacular conflagration! Either ability works in conjunction with this set, as Shadow Tag can make sure you can take any target you want prisoner, while Cursed Body has a great chance of crippling Physical attackers even more! If you prefer, you can take some EVs out of HP to make it odd, so that Stealth Rock does minimal damage to it, or minimize it as much as possible so that Pain Split quite potent, and invest fully in the bogeyman’s defenses instead.


They’re Just Having a Bad Time! (Curse Stall)

Curse

Protect

Rest

Iron Defense/Nightshade

Ability: Shadow Tag

Item: Chesto Berry/Leftovers

Nature: Careful/Impish

EVs: 252 HP, 252 S.DEF or DEF

Oh boy, if you thought the Heartless set was rage inducing, then get a load of this monstrosity! Basically, with these four moves, whatever you switch into will be KOed in 4 turns or less, no exception what so ever. Either start setting up Iron Defense from the start, or just has the shackled menace Curse them straight away if they are a Special Attacker, then just spam Protect and Rest to your black heart’s content as your opponent literally withers away! Nightshade is certainly an option as well, as it not only prevent this shade from becoming Taunt Bait, but it just speed along the Pokémon’s inevitable demise. If Hypnosis is available to it later on, then has a way yet another way to delay your opponent as long as possible; how ghastly! Even if you have to switch out at some point, you are going to at least remove ½ of any opponent’s HP bar, leaving nice and soften up for the rest of Chainite’s team mates. A risky moveset, but one that has a high chance of the opponent breaking their keyboard if you can pull it off successfully, and guaranteed if you can do it multiple times!
 

The Ghost of Imminent Beatdowns (SubPunch Set)

Focus Punch

Substitute

Shadow Sneak/Phantom Force

Pain Split/Gyro Ball

Ability: Shadow Tag is preferred, but Cursed Body works too!

Item: Leftovers

Nature: Adamant/Brave

EVs: 252 HP, 252 ATK, 4 S.DEF

Another unorthodox set for the shadow beast, this turns the normally ferocious attack into a more passive aggressive menace. Switch into a target that can hardly touch you, set up Substitute, and proceed to lay one heck of a Focus Punch at them! With Shadow Tag and the fact that it will almost always set up a Sub after the opponent attacks, they have no choice but to take it square on the chin! Shadow Sneak can be used to finish off any threat if they somehow survived, possibly preserving your Substitute in the process. Phantom Force is another useful option, as it lets Chainite safely recover some HP with Leftovers for a couple of turns while the move is in effect, and is more likely to finish off targets with its higher BP. Pain Split can be used in conjunction with Substitute to drastically cut into the enemy’s life span, serves as a way to keep the shackled spirit healthy on top of that, and allow it to set up more Subs! Gyro Ball can be used in place if you want a move that can: A) Have an option for Normal types not requiring any setup, and B) Take out any Fairy types (Sans M-Syrentide) from behind your Sub if it survived its last encounter. If either of feature appeal to you, then a Brave Nature is preferred, along with 0 SPD IVs and investment, if at all possible. Again, having a Trick Room user would greatly help you pull this set with greater ease, but it may also mess up the SlowSub + Focus Punch combo, so be aware of that before you make any plans!

One thing to mention before wrapping up this set: watch out for Hyper Voice users. Any of the users in the current meta have either Pixilate or Atomazate (Hello yet again, Nucleon!), which completely bypasses any Sub you have in place to fatally deafen the beast. So if you see any of common users of the move, get Chainite out of there immedianlty!


Become an Uber Powerful Monster! (Cheesy Sweeping Set)

Sword Dance

Iron Defense

Rest

Payback/Gyro Ball

Ability: Shadow Tag

Item: Chesto Berry/Leftovers

Nature: Careful

EVs: 252 HP, 252 S.DEF, 4 DEF

Ruh rough, we have a potentially broken set inbound! While it looks about as gimmicky as Chainite appears to be mean, if its set up right, nothing can stop this menace at all. The plan is simple: Switch into a target that will do zlitch in the long run against the shackled spector (Preferbly a Physical Attack of some sort), set up as many Iron Defenses you are comfortable with, then ChestoResto. Leftover is also an option, if you want continuous regeneration and don’t mind the shade being a sitting duck for a couple turns each time you Rest. Regardless of item choice, you’ll now have fully healed beef steak of a bogeyman to play with, so you can safely start setting up Sword Dances for its future assault, and max out DEF with ID. Rest one last time if the fiend’s HP is a little too low for your liking, then began notching marks into the beast’s straight jacket, for its about to take the whole team down! Payback and Gyro Ball are your preferred attacking options, since Drain Punch, Earthquake and any of its Ghost STABs have a chance of being nullified by if they bring in their own Ghost/Flying/Normal type, respectively. They will also do tremendous damage without having to worry about speed at all, unlike most other sweepers, so an Impish nature is the most optimal choice if you want the shade to have the highest defenses possible.

Problem is, any strong Special Attacker or Nucleon (The one true counter to anything not faster than it) stand more than an excellent chance of derailing Chainite’s steam train O pain, so taking those guys out first will make it a whole lot easier to employ this set.



OTHER MOVES

Thunderbolt and Thunder: As long as Gellin, Neopunk, Yatagaryu etc. are still around, you are better off with HP Fighting in almost any case. However, it’s also your only true check to M-Syrentide you have at your disposal, so pick you poison!

Taunt and Torment: Can be used on the griefing set to royally screw over Tanky Pokemon or choice locked Pokemon, but the spirit is better off just straight up debilitating anything in front of it.

Mean Lock: Has a use on Cursed Body Chainites, but Shadow Tag is available, so….

Brick Break: Has the same BP as Drain Punch, but it shatters barriers instead of restoring HP, so it has that utility if you hate that tactic!

Giga Impact: On a Choice Set, its all but guaranteed to send whatever it hits to eternal darkness, but it leaves Chainite set up bait in the process, so use with discretion!

Foul Play: Why use this move, when you have a perfectly serviceable ATK stat yourself?

Ominous Wind: Has the ever present chance of raising all of the fiends stats, but do you really want to gamble with your Special Attack trapper?

Any of its Egg Moves: Unless you can learn them via TM or naturally with the specter, these options are forever barred to you! Devs, please fix this issue pronto, as Hypnosis is a pretty awesome move!

Dream Eater: Not worth it until Hypnosis is released for it, then it can be used on the griefer set as an alternative method of Healing and damage dealing.

Double Team: Want to be a Dodge Tank instead of a Defense Tank on the Uber Set? Then this is for you! After all, it is not like it can’t get cheesier than it already is!

Partners for Chainite:

Any Steel or Poison types that can run counter to the ever present Fairy types is a great partner to be had for this abhorrent monster. Either Metalynx provides a solid answer to most of the fae that exist in Uranium, and is more or less a direct counter to any M-Syrentide not packing Focus Blast. Lathan is also a great accomplice, as it both tanky and extremely powerful with Sheer Force backing up its most of its attacks, and can even take a couple of SE move without flitching if necessary. Chimiconda or M-Arbok are great partners on the Poison side of the equation, and both of them having Access to Petrify in some capacity, but the former doesn’t like M-Syrentide any more than the beast does. Both are also weak to Ground types as well, so investing in types that can resist it is a necessity if you want your whole team to stay together. Anything that can also slow down the competition is also helpful, so Thunder Wave and Sticky Web users like Antarki and Siekameter respectively are something to consider as well. Baton Passer such as Luxelong or Stenowatt can pass on Calm Minds, Sword Dance, Bulk Ups, Dragon Dance etc to facilitate a Chainite sweep, while Wish users like Sylveon can keep its HP topped of. A Cleric would also be nice, since Burn is something that just keeps on sucking, no matter the circumstance!

Counters to Chainite

Fairy types and Taunt users, basically. Both of them botch any plans this fiend has for total domination, and since everything practically out speeds it on a good day, it jolly well won’t have a chance to retaliate! As frequently mention in this guide, M-Syrentide is this shade’s arch nemesis, as it resists Gyro Ball and is more than sturdy enough to take an boosted Thunderbolt/Thunder, and has Pixilate Hyper Voice or Draining Kiss to completely undo anything effort on its part. Oblivicorn is also another big thread, as it resists or is neutral to all of the spector’s attacks beside Gyro Ball, and only gets stronger if it’s statused or debuffed. To my knowledge, Prankster still works on Dark types in this game, and even if it didn’t, all its users but perhaps Sableyes can still land it first, or decide to hobble it some other way. The spirit is also somewhat held back by its mediocre bulk, so unless you invest in one form of Defense or HP, it won’t last too long on the field without strong support on your part. Hazards are also a right menace for just about any set Chainite can run, so good luck getting any use out of them if a Lassiure has already set up several layers of Spikes and Stealth Rock!

EDIT: Made some corrections regarding Trick Room usage, and made some changes to the Partner Section of the guide. Also, I want to give a shoutout to @Dragonstrike for the help they gave me with the guide! Thanks, mate!

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  Hello there.
Posted by: Alexander A.D. Moon - 06-21-2017, 09:19 AM - Forum: Introductions - Replies (7)

I've been playing Uranium for almost a year now, and I've been with the community since October last year, but I feel like I haven't given you guys a proper introduction from myself.

My name's Connor, but you all know me as Alexander Moon. You can call me by either name if you'd like to.

I've been playing Pokemon Uranium since July of last year, when one of my friends in a Discord server mentioned it a lot. My curiosity eventually got to me, and believe when I say,
It was worth it.

 PU is the first Pokemon game I've played in about seven years; The one I played before PU was the original Sapphire game. If you wanna know the details on my thoughts about PU, here's my review thread http://pokemonuranium.co/forum/showthread.php?tid=740

First off, I just want to say that this game has given me the opportunity to pursue and improve on my art skills; Specifically, writing. I've been writing Nuzlocked for several months now, and I've just gotta say... Holy crap, I love the Pokèmon characters that I've come up with. I'll make a thread on how Nuzlocked developed once I finish the story.

While I've yet to finish Chapter 7, I've made a ton of concept writing for at least twelve chapters; five of which are still in the works.
(Before I continue, I just wanna say that Nuzlocked has a ton of headcanon. While the story by itself is fantastic, I couldn't help but make some changes and add my own things to the story to make it as original as possible.)


Secondly, this community is awesome.
...Need I say more?
Seriously, you guys know how awesome you are :>


Well... I meant for this introduction to be a liiiittle more lengthy, but oh well.

(Btw if you'd like to read what I have so far, here's the link to my DeviantArt where I post all of my finished writing <3)
http://alexanderwrites.deviantart.com

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Big Grin Hi friends :D
Posted by: Drax - 06-20-2017, 12:07 AM - Forum: Introductions - Replies (1)

Hi everyone!

I used to be a Pokemon breeding addict until my computer's hard drive died. I'll try to get back into it now that I'm sort of free since there are new genderless pokemon in the Pokedex now.  Big Grin

I was once a part of Tandor Casual League as the Genderless themed gym leader. I'll also try to get my team back. I recently tried my luck on WT and I now have Nupin, S51, Chainite and, a possible replacement for a slot on my team, Comite that could be evolved to Astronite? I'll just continue to walk myself through it again.

Have a good one!

-Drax

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  Competitive Analysis: Coatlith
Posted by: Dragonstrike - 06-19-2017, 10:38 PM - Forum: Competitive Discussion - Replies (10)

Alright, next up on Phantom's wishlist of guides for me to do is Coatlith!  The grass type dragon of Baykal is ready to swoop in at long last!

[Image: latest?cb=20160816200640]

This dragon REALLY wishes it was a Pseudo Legendary.  Heck, it was mistaken for a full-on legendary by the people of Baykal.  Lucily for the snek dragon, it doesn't need legendary stats to do its primary job.  Let's check out its stats and abilities.

Stats
HP: 110
Attack: 50
Defense: 70
Sp Attack: 100
Sp Defense: 70
Speed: 100

This thing's actually surprisingly beefy thanks to its HP stat, though the average defenses do cripple that somewhat.  It can take a hit or two, though (as long as it's not Ice type, that is), which is great for it for a particular reason...

Abilities
Levitate: The pokemon is immune to ground moves, Spikes, Toxic Spikes, and Sticky Web as long as the ability remains in effect.  This is a nice ability and all, but does Coatlith really need this when it already resists EQ and has an HP stat of 110?  Being immune to the Spike hazards and Sticky Web is still nice though, I guess...

Chlorophyll (HA): WHOA!  A levitate user with a Hidden Ability?!  That's not something you see from official pokemon.  Coatlith LOVES this ability, by the way.  It's way more useful to it than Levitate if you aren't particularly worried about the grounded entry hazards (there's reason to be, though, due to Uranium's distinct lack of good hazard removers).  This ability turns Coatlith into the fastest pokemon in the game effortlessly, and that is its main claim to fame.

Time for some sets!  Let's start with the gimmicky one!

The Fastest Dragon Alive (Chlorophyll Based Revenge Killer)
- Solar Beam/Giga Drain/Energy Ball
- Secondary Grass STAB/Hidden Power Fire/Sunny Day
- Dragon Pulse/Draco Meteor
- Earth Power
Ability: Chlorophyll
Nature: Modest/Timid
Item: Life Orb/Choice Specs/Dragon Fang/Miracle Seed
EVs: 252 HP, 252 Sp Atk, 4 Speed

When Chlorophyll is active, Coatlith outspeeds every unboosted pokemon in the game with only 44 EVs in speed while it has a Modest Nature.  That's right.  EVERY unboosted pokemon.  Including Mega Inflagetah and its base 175 speed (disregarding Inflagetah's love of spamming Flame Impact).  With a speed boosting nature, it doesn't even need any speed EVs to do that.  The only ways you're outspeeding a Chlorophyll Coatlith are:
- Priority (Flame Impact and Ice Shard users)
- Speed boosting methods of your own combined with having more speed investment than the opposing Coatlith (Speed Boost, Chlorophyll, Quick Feet, Choice Scarf, etc.  At level 100, you need to have at least 521 speed to outspeed a Chlorophyll Coatlith with a speed boosting nature and 4 speed EVs)

Now, here's the fun part: by sacrificing HP EVs, Coatlith can start investing in speed so it can outspeed even boosted pokemon while the sun is up.  Outpacing it without Priority, Speed Boost user/Baton Passer, or a Chlorophyll user of your own (with more speed investment than the opposing Coatlith) becomes nigh impossible in that scenario.

And this is where the dragon's true potential lies: as the ultimate (non-priority) revenge killer while the sun is up.  Between its STAB moves, access to Earth Power, and base 100 Sp Attack, Coatlith can leave some serious dents in enemy pokemon.  It's not threatening constant OHKOs by any means, but it still packs a punch.

Here's an example: with a speed boosting nature and 148 EVs in speed, Coatlith has an effective 600 speed at level 100 while the sun is up.  That's enough to outspeed all Choice Scarfed Alpico regardless of their speed investment, which is the fastest thing Coatlith has to worry about.  With a neutral speed nature and 252 speed EVs, a level 100 Coatlith hits 299 speed (doubled to 598 by Chlorophyll), which is just enough to speed tie with a Choice Scarfed Alpico with maximum speed (399*1.5=598.5, which is rounded down to 598).

That's ludicrous.  It means Coatlith can outspeed every pokemon with +1 speed in the game with a speed boosting nature, and only risks getting outright outsped by pokemon with +2 Speed that have more speed investment than it (Enemy Chlorophyll users and Tracton are the main examples).

The downside to it all is that Coatlith is required to be under the sun in order to achieve this feat, which is easier said than done since M-Archilles is the only Drought user in Uranium.  If you can build a half decent sun team centered around Coatlith, though, your foes should beware!

Solar Beam is your defacto grass STAB while the sun is up, but you can use Giga Drain or Energy Ball instead if you'd rather have something reliable without worrying about the weather.  The second slot is either secondary grass STAB, Hidden Power Fire (which I explain in Other Moves) or Sunny Day, so you can set up the sun on a predicted switch.  Dragon Pulse and Draco Meteor are there so Coatlith can smash most anything that dares resist its grass moves, while Earth Power handles the majority of Steel types that would give Coatlith trouble otherwise.

Nasty Dragon, Nasty Damage (Nasty Plot)
- Nasty Plot
- Giga Drain/Energy Ball
- Dragon Pulse
- Earth Power
Ability: Either
Nature: Modest/Timid
Item: Life Orb/Dragon Fang/Miracle Seed
EVs: 252 Sp Atk, 252 Speed, 4 HP

Coatlith has the privilege of learning Nasty Plot through leveling, which is terrifying enough by itself in the single player.  Give the dragon access to Earth Power through tutoring, and it becomes a monstrous attacker all of a sudden.

Either ability works, but don't try and set up a Chlorophyll sweep with this set unless you know you can finish the opponent in just 5 turns or less (1st turn to set up the sun with a heat rock, 2nd to switch to coatlith, 3rd to nasty plot, 5 turns left to sweep, 2 turns instead if your sun setter doesn't have a heat rock.)

As for EVs, the general special attacker spread is my recommendation, but you can always run a little less speed and more HP if using Chlorophyll and a sun team.  Or if your opponent sets up the sun for you with their M-Archilles.

Not Many Choices (Choiced)
- Energy Ball/Giga Drain/Leaf Storm
- Dragon Pulse/Draco Meteor
- Earth Power
- Trick/U-Turn
Ability: Either
Nature: Modest/Timid
Item: Choice Scarf/Specs
EVs: 252 Sp Atk, 252 Speed, 4 HP

Coatlith can pull off a Choice set rather well since Earth Power patches up almost all of its coverage issues by itself and also because of its acceptable Speed and Sp Attack.  The three new additions to the movelist are:
- Leaf Storm: The most powerful Grass move in Coatlith's arsenal.  Technically.  It's an unlearnable egg move as of 1.1.0, unfortunately.
- Trick: This move is always useful on Choice sets with no exceptions.  Crippling your opponent's walls and other pokemon dependent on their ability to switch the moves they're using is way too good to not consider.
- U-Turn: Always a valuable move on anything that gets it, regardless of how much damage the user does with it.  Coatlith isn't going to hit much very hard with it using an uninvested base 50 attack, but that switch initiative is an invaluable tool!  You could also use it over Coatlith's Grass STAB if you wished, since Dragon and Ground still have spectacular coverage when paired.

Ability and EVs are mostly the same deal as the last set's recommendations, but Levitate might be more useful in the long run because of the amount of switching the dragon will be doing with this set.

A Surprisingly Beefy Snek (Dual Screens)
- Light Screen
- Reflect
- Dragon Pulse/Giga Drain
- Earth Power
Ability: Either
Nature: Timid
Item: Light Clay (Unavailable as of 1.1.0)
EVs: 252 Sp Attack, 252 Speed, 4 HP

If and when Light Clay finally makes its way to Uranium, Coatlith is actually a fairly reasonable dual screener, packing a decent speed tier with some really good HP.  It should be able to easily come in a few times to set up the walls.

Ability choice is similar to that of the Choiced set.  Levitate might be preferred since this Coatlith will be switching in and out a lot to set the screens up again whenever they go down.

The choice between Giga Drain and Dragon Pulse depends on what you want to hit and how long you want Coatlith to last.  Most dragon, grass, flying, and bug types will hard wall your Coatlith if using Giga Drain, while you won't be able to touch most fairies at all if using Dragon Pulse.  Luxelong will put a stop to your shenanigans no matter which you pick, though.

Look Mom, No Hazards! (Offensive Defogger)
- Defog
- Giga Drain/Dragon Pulse
- Earth Power
- Nasty Plot
Ability: Either
Nature: Timid
Item: Life Orb/Leftovers/Dragon Fang/Miracle Seed
EVs: 252 Sp Attack, 252 Speed, 4 HP

NEWS FLASH!  As of Uranium version 1.2.0, Quetzoral learns Defog at level 58!  This means that Coatlith can use Defog as long as it learns the move as a Quetzoral (meaning no evolving it until it's learned the move, and no forgetting the move after it's evolved if you want to keep it)!  This is amazing for the dragon because it can run a very good offensive hazard removal set.

Defog is the main attraction.  It removes all Entry Hazards and Screens and such from both sides of the field, so that makes Coatlith one of Uranium's rare hazard removers.  Just be very careful to not use it on something with Defiant or Competitive, or you'll be in for a world of pain.

Other than Defog's addition, the set works much the same as the Nasty Plot set.  Either ability can be used once again, though Levitate gets a special mention here since it makes Coatlith immune to Spikes, Toxic Spikes, and Sticky Web so it can remove them without having to suffer from their effects.

Other Moves Options
Grass Knot: Hits those heavy pokemon rather hard.  Weak against anything else, though, so it's a little unreliable at times.

Air Cutter: The evolution line's sole special flying move.  More significant for Quetzoral than Coatlith itself, though.  Shame that they can't learn it without the move tutor in Tsukinami, which is way too late for it to be of any use to you in the main story without trading the pokemon to another save file. 

Silver/Ominous Wind: Odd coverage, devastating effect if it procs.  +1 to all the core stats is nothing to scoff at, but the moves are unreliable aside from the odd coverage.

Hidden Power Fire: Used exclusively to roast Metalynx and Levitating S51-A, who otherwise wall any Coatlith lacking Nasty Plot.  Also helps fry Ice, Bug, Grass, and other Steel types that don't see it coming.  It's also rather powerful if the sun is up.  Using it requires Coatlith to sacrifice a little speed, though.

Roost: With 110 base HP, Coatlith can get a little use out of this move.  The fun part is when your opponent knows you have Levitate and Roost, but forgets that Roost doesn't cancel Levitate for a turn.  Not that they'd use EQ on a Coatlith in the first place...

Tailwind: It doubles not just Coatlith's speed but the whole team's for 4 turns!  Awesome for clutch plays when set up at just the right moments!  Most effective in Double Battles.

Substitute: Can be used alongside Nasty Plot and that awesome Dragon/Grass and Ground coverage to really grind your opponent's gears by setting up against something that can't break your sub in a single blow or kill you with Hyper Voice.

Endeavor: This is a weird option, but an interesting one.  Considering Coatlith's massive speed in the sun, acceptable coverage, and decent bulk, if you happen to have this move and Coatlith gets low on HP, you can use it to cripple whatever you're facing before it inevitably kills you (as long as they don't use a priority move, that is).  Considering Coatlith's Sp Attack is only 'good' and not 'great,' a play like that could very well make a difference since it might do more to your opponent than your other attacking moves would.  It's most effective against the bulkier pokemon, for obvious reasons. 

Defensive Coatlith: I mean, I guess you could try this.  110/70/70 bulk isn't THAT bad when you invest in it, but Coatlith does take neutral or SE damage from a lot of different types.  You do have access to Roost, Defog, Tailwind, Light Screen and Reflect, Toxic, Leech Seed, Grass Whistle, Rest, Sleep Talk, and Roar though, so Coatlith's support options aren't all that bad, all things considered.  It might work, but there's usually pokemon better suited for the role than Coatlith.

Checks, Counters, and Team Members
Specially Defensive Metalynx and S51-A with Levitate wall Coatlith hard if it lacks Nasty Plot and/or HP-Fire.  Bring a fire type to roast them without much trouble so Coatlith can do its job properly.

Ice types and pokemon with ice moves in general will freeze Coatlith solid with their icy cold beams and crashing icicles without a second thought.  As long as Coatlith doesn't outspeed them, that is.  Having a good steel, fire, and/or water type can help remedy that vulnerability.  Frosthra and Alpico are the particularly troublesome ones since they're both naturally faster than an unboosted Coatlith (and Frosthra can also use Quiver Dance to boost its speed and outspeed even a Chlorophyll Coatlith if it gets two off), and both of them can also threaten a KO with either of their STAB moves.

Seikamater can take most anything that Coatlith can throw at it and then either freeze it with Ice Beam or cripple it with Bug Buzz.  Again, fire types are useful here.

Non-Mega Archilles and Inflagetah don't care how fast Coatlith is, and will take advantage of its own sunlight to obliterate weakened Coatlith with their sun boosted, STAB Flame Impact.  Ice Shard users are also worrying.  Bring good water pokemon to deal with the both of those at the same time.

Harptera doesn't care how fast Coatlith is either, and will absolutely trash the dragon with those SE Gale Wings Acrobatics.  Stealth Rock and some good Steel types tend to solve this issue easily, though.

Anything that can boost its speed to levels that are higher than your Coatlith's can scare it off the battlefield with that danger of being outsped.  It's a rare occurrence that's mostly limited to bluffing with another Coatlith or a Gellin packing HP-Ice, but a relevant one!  A Speed Boost Tracton that's been in battle for more than a few turns (or used Shift Gear) will also fall under this category.  Quick Feet Oblivicorn and Kiricorn (and various Choice Scarfed pokemon) will also be found under this category if Coatlith is running minimal speed investment.

M-Electruxo, HA Escartress, Anderind, HA Glavinug, and HA Titanice will all make short work of Coatlith's beloved sun, and can all threaten it with a 4x SE Ice move if Coatlith lacks a lot of speed investment due to the reliance on Chlorophyll to buff its speed.  Don't try and sweep with Chlorophyll Coatlith with very little speed investment if your opponent has one of those weather setters on their team!

Coatlith can't touch Luxelong.  At all.  You need to bring something to remove the luck dragon from your opponent's side of the field, or your Coatlith's sweep is going to end prematurely, guaranteed.  A good steel or physically based fairy type should do the trick.

Coatlith in general appreciates forming a Fire/Water/Grass core, or something similar.  Good sun setters are required if you wish to get the most out of Chlorophyll, and M-Archilles is not enough by itself (unless your opponent sends theirs in against your Coatlith).  Coatlith's job is to help remove pokemon vulnerable to its Grass/Dragon/Ground coverage, and pokemon that benefit from that support make excellent partners for the flying serpent.

Summary
On sun teams (and when your opponent is using Mega Archilles), Coatlith is an unmatched speed demon, fearing the likes of only other Chlorophyll users and priority attacks.  Outside of sun teams, it's a half decent Choice item and Nasty Plot user, but not really super notable unless the sun conveniently goes up due to a stray M-Archilles or Sunny Day user on the opposing team.

It's movepool is small and predictable, but that doesn't make it any less dangerous.  The green dragon specializes in smashing opponents with its spectacular (albeit limited) coverage, and should not be taken lightly, particularly when the sun is up.  Be particularly cautious if you're using M-Archilles, as you could set your opponent's Coatlith up for a sweep if you aren't careful.

So, any suggestions for what guide I should start working on next?  There's lots of choices still!  And as always, constructive criticisms are appreciated.

EDIT: OH MY GOODNESS, IT CAN USE DEFOG NOW!!!  There's also the basis for a Defensive Set in Other Options now.

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  the pokemon fighting league
Posted by: Super_trainer_Larry - 06-19-2017, 01:49 PM - Forum: Competitive Discussion - No Replies

so 2 reasons for this 1 I watched a group of competitive players and youtubers make a league like this and thought "maybe I should host a league" and 2  since there is no competitive use to the game as of right now (and maybe for a month or two) I figured we could use something else to fill the void and give us some thing to do with our battle know hows and whatnot so I bring you

Pokémon Fighting League (or PFL)

the PFL is a sports league style competitive league with drafts trades and other sports style stuff to seem more real

how to enter
1. have a team name: such as Paris parasects or the Arkansas Arboks, something that is your local big city or your providence/state with a pokemon for the mascot
2 (optional). a logo for your team would be nice to have for a way to show your team spirit

where we will play
we will use a quite empty server on pokemon showdown server is TBA

League game dates and schedules
Draft will be held in June a week after 8 teams have joined
Preseason Games 1-2 will be held in July from the 1st- to the 8th
Preseason Games 3-6 will be held on the the 15th- 31
regular season will start August and will end in September
and post season will start late September and end October

Current teams:
The Arkansas Arboks

the schedules will be very loose as different people live in different time zones I will have all teams state their time zones and I will work out a official schedule along with a discord for the league to keep track of games scores and rank for anyone interested

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  Wonder Trade
Posted by: Shunte - 06-16-2017, 09:36 PM - Forum: Battle and Trade - Replies (7)

How does one get to the wonder trade? is it a post game thing or how do I get to do it? I only have two badges right now so I am curious.

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  Idea for Exp Share
Posted by: Shunte - 06-16-2017, 09:35 PM - Forum: Suggestions - Replies (5)

Ok so this is my first official post for the community as I have love what has been done with the game in absence of the original creators, you guys are doing awesome. I just joined today to keep up with the updates and just to see whats all being done as I am excited to see where this game goes. So my idea would be about making the exp share for the entire team like with todays pokemon games instead of the one even though I am sure because it;s suppose to be an older style game but it's just a thought. 


<3 much love from the Shunte!

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  Hi people ^-^
Posted by: Missing_NO - 06-16-2017, 05:30 PM - Forum: Introductions - Replies (18)

I  finaly decide to subscribe to the forum ( tho i kinda almost compleat my nuzlook on it) . I may or may not shiny hunt most of the pokemon in the game eventualy. 

I already have 2 nuclear shiny by pure rendom but that's for another thread  Tongue

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