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(05-26-2019, 04:27 PM)Dragonstrike Wrote: Iron, you forgot to account for the Light Screen on Nathan's side of the field. That would have reduced the damage Charizard took from those Psychics, meaning he wouldn't have fainted and could have used more Heat Waves.
Accounting for Light Screen, Charizard would have only taken a total of 6 damage. It does affect the damage that Charizard does with Heat Wave 2 (if you want to edit it instead of leaving it as is), but he might KO all of the Kadabra with the rest.
(05-26-2019, 04:57 PM)Dragonstrike Wrote: (05-26-2019, 04:53 PM)Iron Wrote: Ah. With Charizard alive, they'd all be fainted for sure. I won't bother to reroll things but Charizard can be unfainted at the end of the combat, and you don't have to worry about that Teleporting Kadabra.
I wasn't worried about Teleporting Kadabra anyways. Calam's Pursuit would have probably very quickly solved that little issue. Was mostly just trying to minimize any damage taken.
I'll note that Charizard's currently sitting at 3 HP.
As the Kadabra hit Charizard with Psychic after Psychic, he roars while hovering above them, his tail's flame getting brighter and taller! They've fallen right into his and Nathans' trap! Damaging Charizard only makes him stronger! As Charizard bellows, super heated air blasts the Kadabra until none of them are conscious, supplemented by the blades of energy flying at the Psychic types from both Gallade and Kelda!
After the fact, though, Charizard has to land as he winces in pain. Those Psychics did a number on him even despite the Light Screen and amplified the feeling of the pain caused that that Mega Charizard's Night Slash earlier. Even still, he will not fall so easily to a mere few humanoid, cat-like opponents! He'll just...need a moment to catch his breath again...phew...
Nathan briefly recalls Gallade to clear the effect of Telekinsis on him, and then uses a Paralyz heal on himself.
Given that Solosis's Light Screen played a major role in this battle, can she get a share of the 21 exp? And do the trainers get 10 or 11 exp since 21 is an odd number?
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We'll round up on the XP, and of course Solosis may have some.
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Spira vs Kadabra Round 1
The Kadabra are holding Twisted Spoons.
Flash 1
(5)(3)(4)(4)(1)(2) (1)(5)(3)
-3 acc for Kadabra!
Astonish 1
(6)(4)(4)(4)
(3)(6) Kadabra A takes 2 dmg 6/8hp -1 pain
(3)(6)(1) Kadabra A flinches
"If you swap out Noire I can really cast some spells that will decimate their ranks. Without hurting your Pokemon."
Strength 1
(3)(4)(1)(5)(5)(1) (6)(1)
4 Str + 5 Power = 4d6
(5)(2)(4)(5) Kadabra A took 3 dmg 3/8hp -2 pain
Similar to Gendry, Elya is subjected to a sparkling array of patterns reflected off the crystals as the Kadabra attack. These Kadabra also attack her rather than the Ghosts.
Psychic 1A-F
(3)(4)(1)(1) Miss
(3)(1)(2)(1) Miss
(3)(2)(1)(4)
(4)(4)(3)(4)
(2)(3)(1)(1) Miss. The Flash was particularly effective against these guys for some reason, perhaps because they don't really want to squint and find themselves face to face with a scary Banette's unzipped mouth.
(1)(5)(2)(2)
(3)(3)(6)(1) She shrugs off the 2 dmg as no big deal. -1 pain
Confusion Crystal 1
(5)(2)(6)(5)(5)(5)(6)(5)
Elya became confused
[b]Knock Off 2
(4)(4)(2)(6)(4)(6) (6)(1) Critical
(6)(5)(5) Kadabra A faints and its Twisted Spoon is flung across the room.
Astonish 2
(3)(3)(4)
(1)(2) Kadabra B takes 1 dmg 7/8hp
CD: (6)(5)(6) Kadabra B flinches 2
Strength 2
Insight: (3)(3)
(4)(2)(4)(2)(6)(4)
(6)(4)(2)(6) Kadabra B takes 3 dmg 4/8hp -2 pain flinched
but Elya doesn't control her gauntlet perfectly either, and it malfunctions! dealing 3 dmg to her as well. She's now collected 5.
Psychic 2
(6)(3)(3)
(4)(4)(2)
(3)(2)(1) miss
(4)(6)(3)
(4)(2)(3)(3)(4)
(2)(2)(2)(3)(4)
(5)(3)(1)(1)(6)
(6)(1)(5)(6)(4) Elya faints. The Kadabra begin dragging her away!
Confusion Crystal 2
(4)(4)(1)(3)(5)(1)(2)
Spira was confused
Knock Off 3
(6)(4)(2)(3)(6)(6)(3)(4) Critical
(5)(4)(6) Kadabra B takes 4 dmg and faints.
Gust 3
(6)(3)(4)(5)(5)(3) (1)
(4)(2) Kadabra C takes 1 dmg 7/8hp
Foul Play 3 on Banette
(1)(5)
(1)(4)
(2)(5)
(5)(5)
Spira's 4 Str + 3 -5 vit = 2d6
(3)(5)
(6)(6)
(2)(1)
(2)(5) Banette takes 8 dmg 1/9hp -3 pain
Knock Off 4
(1)(1)(3) Miss
Gust 4
(1)(6)(6)(2)(2)(1)
(5)(4) Kadabra C takes 2 dmg 5/8hp -1 pain
Foul Play 4
(3)
(1)
(2) The Kadabra all bump into each other humorously, mostly blinded by Flash.
Knock Off 5
(5)(1)
(4)(4)(4) Kadabra D takes 4 dmg 4/8hp -2 pain
Kadabra C (5/8) and D (4/8) don't have their Spoons anymore.
Gust 5
(5)(4)(4)(4)(5) Critical hit.
(4)(5)(3)(3) Kadabra C takes 2 dmg 3/8hp -2 pain
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(05-26-2019, 03:46 PM)Iron Wrote: Heart vs Kadabra Round 1
Swords Dance 1
(4)(6)(5)(5)(6)(1) (6)
+2 Str for Gustav as he waves his claws to and fro.
Tailwind 1
(6)(4)(5)(4)(4)(1) (3)
+2 Dex for everyone!
Wrap 1 Gendry summons long, sticky earthworms from the cavern floor. They each seem to be many meters long, diving in and out and around everything's feet.
(5)(3)(6)(2)(1)(4)(3)(6)(2)(3)
The attack deals no damage at all, but it restricts the movements of Kadabra. They won't be able to Teleport out or walk in.
Psychic 1A-F They set up a web of psychic power, mirroring the Capture Web above. Whenever it hits a fallen crystal, it creates a scintillating, hypnotic pattern.
(1)(5)(5)(1)(4)(3)(1)
(5)(6)(2)(6)(2)(1)(5)
(4)(4)(1)(6)(4)(5)(2)
(6)(5)(4)(1)(3)(1)(4)
(2)(6)(1)(5)(5)(6)(4) Critical
(5)(3)(5)(5)(6)(5)(3) Critical
4 Str + 3 power +1 STAB +1 Spoon -5 vit = 4d6
(3)(3)(3)(1)
(6)(3)(2)(4)
(1)(5)(3)(4)
(4)(1)(4)(4)
(3)(3)(4)(5)(3)(2) Clawitzer faints!
(5)(4)(6)(6)(2)(3) Quetzal takes 3 dmg thanks to his new resistance.
Hypnosis 1
(2)(4)(1)
Gendry is not distracted by the pattern!
Rock Slide 2
(1)(2)(1)(4)(6)(6) (5)
(5)(6)(6) The Kadabra take 3 dmg! 5/8hp -1 pain
CD: (1)(2)(3)
Gendry summons a great face with staring eyes in the earth under one of the Kadabra. It immediately stiffens.
Glare 2
(2)(6)(3)(4)(6)(5)
Kadabra A was paralyzed
Foul Play 2A-F The Kadabra work in eerie coordination, Teleporting around Quetzal and making him smash himself with his own steely tail. It's the only thing that can overcome that massive defense.
(1)(1)(2) Miss
(3)(3)(5)(5)(3)
(6)(6)(4)(3)(3)
(4)(1)(1)(4)(5)
(1)(4)(6)(3)(5)
(6)(5)(1)(2)(4)
5 Str + 3 power -5 vit = 3d6
(4)(3)(6)
(5)(2)(3)
(6)(4)(3)
(3)(6)(2)
(1)(2)(1)
(6)(4)(5) Quetzal takes 9 dmg 3/15hp -2 pain
Rock Slide 3
(4)(1)(6)(6)(4)
(5)(2)(1) Kadabra take 1 dmg 4/8hp -2 pain
(5)(6)(5) The Kadabra all flinch 3!
Insight: (5)(3)(6)(2) 2 successes collected.
Glare 3
(1)(4)(3)(3)(1) Ehhh
Rock Slide 4
(1)(1)(4)(3) Miss!
Glare 4
(2)(4)(4)(6)
Kadabra B was paralyzed
Foul Play 4
The paralyzed ones can't attack any more
(2)(5)
(4)(1)
(1)(1) miss
(2)(4)
(1)(4)(5)
(5)(1)(1)
(1)(4)(6) Steelix takes 4 dmg and faints!
Heart used a Revive on Steelix, and then use a Super Potion. He then decided to bring Doublade to the battlefield. "Time to put in use Wide Guard to our favor. Hope its works...."
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05-27-2019, 08:49 AM
(This post was last modified: 05-27-2019, 08:50 AM by Mikaruge108.)
Spira uses a Full Heal Flower on himself and a Super Potion flower on Noire;
"Okay time to get more serious it seems. Noire, Shadow Ball five times, Luna, Ominous Wind 5 times." When Spira sees the Kadabra trying to take off with Elya, he says "Oh, no you don't!" and Knocks down the ones attempting to take her.
Trainer actions
A: Full Heal flower on self
B: Super Potion flower on Noire (now back up to 7/9 HP)
C: Knockdown once each on the Kadabra trying to haul off Elya
Noire:
Shadow Ball A-E
Accuracy: Dex(5*)+Fight(5)+Channel(4)= 9/8/7/6/5 d6
Damage: Strength (4)+Item(1)+Stab(1)+3= 9D6
Notes: 1CD S.Def -1
Luna
Ominous Wind A-E
Accuracy: Dex(5*)+Fight(5)+Channel(4)= 9/8/7/6/5 d6
Damage: Strength(4)+Stab(1)+2= 7D6
Notes: 1cd raise all stats
Spira
Knockdown
Accuracy: Dex(5*)+Fight(5)+Brawl(4)-actions 14d6 base
damage: Strength (4)+0= 4D6
notes: Push the target away from the user. The foe falls prone. It must spend an action if it wants to get back up.
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(05-27-2019, 05:32 AM)Spiritmon Wrote: (05-26-2019, 03:46 PM)Iron Wrote: Heart vs Kadabra Round 1
Swords Dance 1
(4)(6)(5)(5)(6)(1) (6)
+2 Str for Gustav as he waves his claws to and fro.
Tailwind 1
(6)(4)(5)(4)(4)(1) (3)
+2 Dex for everyone!
Wrap 1 Gendry summons long, sticky earthworms from the cavern floor. They each seem to be many meters long, diving in and out and around everything's feet.
(5)(3)(6)(2)(1)(4)(3)(6)(2)(3)
The attack deals no damage at all, but it restricts the movements of Kadabra. They won't be able to Teleport out or walk in.
Psychic 1A-F They set up a web of psychic power, mirroring the Capture Web above. Whenever it hits a fallen crystal, it creates a scintillating, hypnotic pattern.
(1)(5)(5)(1)(4)(3)(1)
(5)(6)(2)(6)(2)(1)(5)
(4)(4)(1)(6)(4)(5)(2)
(6)(5)(4)(1)(3)(1)(4)
(2)(6)(1)(5)(5)(6)(4) Critical
(5)(3)(5)(5)(6)(5)(3) Critical
4 Str + 3 power +1 STAB +1 Spoon -5 vit = 4d6
(3)(3)(3)(1)
(6)(3)(2)(4)
(1)(5)(3)(4)
(4)(1)(4)(4)
(3)(3)(4)(5)(3)(2) Clawitzer faints!
(5)(4)(6)(6)(2)(3) Quetzal takes 3 dmg thanks to his new resistance.
Hypnosis 1
(2)(4)(1)
Gendry is not distracted by the pattern!
Rock Slide 2
(1)(2)(1)(4)(6)(6) (5)
(5)(6)(6) The Kadabra take 3 dmg! 5/8hp -1 pain
CD: (1)(2)(3)
Gendry summons a great face with staring eyes in the earth under one of the Kadabra. It immediately stiffens.
Glare 2
(2)(6)(3)(4)(6)(5)
Kadabra A was paralyzed
Foul Play 2A-F The Kadabra work in eerie coordination, Teleporting around Quetzal and making him smash himself with his own steely tail. It's the only thing that can overcome that massive defense.
(1)(1)(2) Miss
(3)(3)(5)(5)(3)
(6)(6)(4)(3)(3)
(4)(1)(1)(4)(5)
(1)(4)(6)(3)(5)
(6)(5)(1)(2)(4)
5 Str + 3 power -5 vit = 3d6
(4)(3)(6)
(5)(2)(3)
(6)(4)(3)
(3)(6)(2)
(1)(2)(1)
(6)(4)(5) Quetzal takes 9 dmg 3/15hp -2 pain
Rock Slide 3
(4)(1)(6)(6)(4)
(5)(2)(1) Kadabra take 1 dmg 4/8hp -2 pain
(5)(6)(5) The Kadabra all flinch 3!
Insight: (5)(3)(6)(2) 2 successes collected.
Glare 3
(1)(4)(3)(3)(1) Ehhh
Rock Slide 4
(1)(1)(4)(3) Miss!
Glare 4
(2)(4)(4)(6)
Kadabra B was paralyzed
Foul Play 4
The paralyzed ones can't attack any more
(2)(5)
(4)(1)
(1)(1) miss
(2)(4)
(1)(4)(5)
(5)(1)(1)
(1)(4)(6) Steelix takes 4 dmg and faints!
Heart used a Revive on Steelix, and then use a Super Potion. He then decided to bring Doublade to the battlefield. "Time to put in use Wide Guard to our favor. Hope its works...."
Doublade's initiative is (5), so right after Steelix. Steelix now has 7/15hp.
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05-27-2019, 11:25 AM
(This post was last modified: 05-27-2019, 02:01 PM by PhantomUnderYourDesk.
Edit Reason: Grammar.
)
Primal Glaceon (taking cover) (4)
Whimsicott (taking cover) (1)
Arachnautilus (1)
Kadabra (2)
---------------------
This is the theme for Shiva's battle.
---------------------
(05-26-2019, 02:33 PM)Iron Wrote: To Shiva: "Downward is where we need to go after we collect Marco!"
HAH! Shiva's delighted to see that Whimsi and her special Eeveelution have instinctively taken advantage of their surrounding by seeking some cover within the old and crude telescope. "Great action, my dear ones!! Now then..." With her gaze she searches for the nearest way to get downwards = where Cosh indicated, this is where she aims to head once she and Arachnautilus have defeated their horde of Kadabra.
"Come on, we can do it, I've got your back, they WON'T bring any of us two down Arachna, NEVER!" she fiercely calls out to the latter. "Whimsi, show us how you control the wind before cloaking your foes in darkness; and you Glaceon, give 'em chills and let 'em hear your voice!"
Accuracy Roll Whimsicott's Tailwind 1: 4 Dext + 3 Fight + 6 Channel + Ethereal Ribbon Bonus - 5 Actions = 9d6
Effect: Grants +2 Dext for me and allies.
Secondary Effect: Has +1 Priority thanks to Prankster Ability.
Accuracy Roll Whimsi's Night Daze 2: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 6 Actions = 8d6
Accuracy Roll Whimsi's Night Daze 3: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 7 Actions = 7d6
Accuracy Roll Whimsi's Night Daze 4: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 8 Actions = 6d6
Accuracy Roll Whimsi's Night Daze 5: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 9 Actions = 5d6
Damage Roll: 5*Strength + 3 Power of the move = 8d6 +1 autodamage due to SE
Additional notes: I am the night!! Has 4CD to lower the foes Accu by 1.
Accuracy Roll Primal Glaceon's Icy Wind 1: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 5 Actions = 9d6
Damage Roll: 4 Strength + 2 Power of the move + STAB + held Nevermeltice = 8d6
Additional notes: Hits all six Kadabra and lowers their Dext by 1 each.
Accuracy Roll Primal Glaceon's Hyper Voice 2: 6*Dext + 3 Fight + 6 Channel - 6 Actions = 9d6
Accuracy Roll Primal Glaceon's Hyper Voice 3: 6*Dext + 3 Fight + 6 Channel - 7 Actions = 8d6
Accuracy Roll Primal Glaceon's Hyper Voice 4: 6*Dext + 3 Fight + 6 Channel - 8 Actions = 7d6
Accuracy Roll Primal Glaceon's Hyper Voice 5: 6*Dext + 3 Fight + 6 Channel - 9 Actions = 6d6
Damage Roll: 4 Strength + 3 Power of the move, no STAB = 7d6
Additional notes: Hits all six Kadabra and is sound based.
Conditional:
- Both Pokemon of mine are taking cover from the foe' assaults within the old vast telescope.
- The moment any of them falls to 4 or 3HP, Shiva will power them up with a Potion.
- The same goes for Arachna shall she for whatever reason not heal herself up.
- Shall the Kadabra have empowered their Vitality with Barrier instead of using Screens, Primal Glaceon will give them more chills with Icy Wind instead of Hyper Voice (same Accu Roll like Night Daze)
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★` °・:*:・。 ![[Image: qt5IPWF.png]](https://i.imgur.com/qt5IPWF.png) 。・:*:・゚’★❤`
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Spira vs Kadabra Round 2
Spira init: (3)
The flower smells so wholesome and aromatic. You feel like you're drawing nutrients from the dank earth and stone of the Chamber. You feel renewed!
Shadow Ball 1
(1)(1)(1)(2)(1)(5) (6)(6)
(6)(5)(1)(2) Kadabra C takes 3 dmg and faints.
Ominous Wind 1
(6)(6)(3)(3)(1)(1) (3)(3)(2)
(5)(3) Kadabra D takes 2 dmg 2/8hp no spoon
CD: (2)
Knockdown 1
(4)(4)(5)(4)(4)(3) (5)(6)(1)(2)(2) Critical knockdown, which makes no difference.
(2) No damage either, but you bowl into the Kadabra and free Elya for now. The other two attempt to get around you and pick her back up while firing attacks at you from their spoons.
The injured Kadabra slows down and takes more careful aim, directly at Spira.
Psychic 1D-F
(5)(4)(1)
(3)(1)(5)(1) Miss
(3)(3)(2)(4)
(2)(4)(3)
(5)(1)(2)(6) Spira takes 3 dmg
CD: (4), (3)
Shadow Ball 2
(1)(2)(3)(5)(4)(1) (3)
(4)(1)(6)(5) Kadabra D faints.
Ominous Wind 2
(3)(6)(4)(5)(5)(5) (4)(3) Critical
(4)(3)(2)(5) Kadabra E takes 3 dmg 5/8hp -1 pain
CD: (2)
Knockdown 2
(3)(3)(4)(6)(3)(4) (5)(6)(1)
(1)
-1 acc for Kadabra E
Psychic 2E&F
(6)
(5)(1)(1) Miss
(4)(6)(6)(6) Spira takes 4 dmg 3/10hp -2 pain
CD: (3)
Shadow Ball 3 Noire is methodically sniping them now.
(6)(4)(1)(4)(4)(3)
(3)(6)(1)(6) Kadabra E takes 3 dmg 2/8hp -2 pain
CD: (1)
Ominous Wind 3
(3)(6)(3)(4)(6)(1) (5)
(2)(6) Kadabra E faints.
The final Kadabra just Teleports away after Spira knocks him prone.
Teleport 3
(4)(3)
You aren't sure where he went but he wont' threaten you in the immediate future.
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After the Kadabra skedadle, Spira checks up on Elya, and attempts to resuscitate her, if that fails, he'll use the revive flower on her.
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(05-27-2019, 11:19 AM)Iron Wrote: (05-27-2019, 05:32 AM)Spiritmon Wrote: (05-26-2019, 03:46 PM)Iron Wrote: Heart vs Kadabra Round 1
Swords Dance 1
(4)(6)(5)(5)(6)(1) (6)
+2 Str for Gustav as he waves his claws to and fro.
Tailwind 1
(6)(4)(5)(4)(4)(1) (3)
+2 Dex for everyone!
Wrap 1 Gendry summons long, sticky earthworms from the cavern floor. They each seem to be many meters long, diving in and out and around everything's feet.
(5)(3)(6)(2)(1)(4)(3)(6)(2)(3)
The attack deals no damage at all, but it restricts the movements of Kadabra. They won't be able to Teleport out or walk in.
Psychic 1A-F They set up a web of psychic power, mirroring the Capture Web above. Whenever it hits a fallen crystal, it creates a scintillating, hypnotic pattern.
(1)(5)(5)(1)(4)(3)(1)
(5)(6)(2)(6)(2)(1)(5)
(4)(4)(1)(6)(4)(5)(2)
(6)(5)(4)(1)(3)(1)(4)
(2)(6)(1)(5)(5)(6)(4) Critical
(5)(3)(5)(5)(6)(5)(3) Critical
4 Str + 3 power +1 STAB +1 Spoon -5 vit = 4d6
(3)(3)(3)(1)
(6)(3)(2)(4)
(1)(5)(3)(4)
(4)(1)(4)(4)
(3)(3)(4)(5)(3)(2) Clawitzer faints!
(5)(4)(6)(6)(2)(3) Quetzal takes 3 dmg thanks to his new resistance.
Hypnosis 1
(2)(4)(1)
Gendry is not distracted by the pattern!
Rock Slide 2
(1)(2)(1)(4)(6)(6) (5)
(5)(6)(6) The Kadabra take 3 dmg! 5/8hp -1 pain
CD: (1)(2)(3)
Gendry summons a great face with staring eyes in the earth under one of the Kadabra. It immediately stiffens.
Glare 2
(2)(6)(3)(4)(6)(5)
Kadabra A was paralyzed
Foul Play 2A-F The Kadabra work in eerie coordination, Teleporting around Quetzal and making him smash himself with his own steely tail. It's the only thing that can overcome that massive defense.
(1)(1)(2) Miss
(3)(3)(5)(5)(3)
(6)(6)(4)(3)(3)
(4)(1)(1)(4)(5)
(1)(4)(6)(3)(5)
(6)(5)(1)(2)(4)
5 Str + 3 power -5 vit = 3d6
(4)(3)(6)
(5)(2)(3)
(6)(4)(3)
(3)(6)(2)
(1)(2)(1)
(6)(4)(5) Quetzal takes 9 dmg 3/15hp -2 pain
Rock Slide 3
(4)(1)(6)(6)(4)
(5)(2)(1) Kadabra take 1 dmg 4/8hp -2 pain
(5)(6)(5) The Kadabra all flinch 3!
Insight: (5)(3)(6)(2) 2 successes collected.
Glare 3
(1)(4)(3)(3)(1) Ehhh
Rock Slide 4
(1)(1)(4)(3) Miss!
Glare 4
(2)(4)(4)(6)
Kadabra B was paralyzed
Foul Play 4
The paralyzed ones can't attack any more
(2)(5)
(4)(1)
(1)(1) miss
(2)(4)
(1)(4)(5)
(5)(1)(1)
(1)(4)(6) Steelix takes 4 dmg and faints!
Heart used a Revive on Steelix, and then use a Super Potion. He then decided to bring Doublade to the battlefield. "Time to put in use Wide Guard to our favor. Hope its works...."
Doublade's initiative is (5), so right after Steelix. Steelix now has 7/15hp.
Since you didnt mentioned, Heart also use another potion to put his HP to 11/15hp.
"We must get rid of those fiends right away. Quetzal! Resume in use Rock Slide! Time to put those fools below a good bunch of rocks! 5x!"
"Doublade! Wide Guard to protect everyone! If Quetzal use Shadow Sneak 5x against the most weakned Alakazams!"
Rock Slide accuracy: DEX(7*)+FIGHT(4)+CHANNEL(3)-ACCURACY(1)-ACTIONS(5/6/7/8/9)=8D6/7D6/6D6/5D6/4D6
Damage: Power(3)+STR(4)=7D6
Effect: Hit all foes. D3 to flinch.
Wide Guard accuracy: DEX(7*)+FIGHT(4)+CHANNEL(3)-ACTIONS(5/6/7/8/9)=9D6/8D6/7D6/6D6/5D6
Effect: Priority 3. Reduce 3 dice damage from foes.
Shadow Sneak Accuracy: DEX(7*)+FIGHT(4)+BRAWL(3)-ACTIONS(6/7/8/9)=8D6/7D6/6D6/5D6
Damage: Power(3)+STR(4)+STAB(1)+SE(1)=8D6+1
Effect: Priority move.
Also, dont forget Doublade has Leftlovers as item so in the end of the round he will recover 1 HP.
Kogeki currently ability to active in battles: Anticipation.
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