Posts: 10,300
Threads: 83
Joined: Sep 2016
Reputation:
33
Online ID: 027455
(04-06-2020, 12:34 AM)Lord Windos Wrote:
Technically five, if we count Karen via her effectively being Dragonstrike's DMPC now , and possibly more, as they never did specifying if there were more people interested in joining from the UCC.....
Regardless, I'm feeling the same hype as you are, as I want to get my feet wet in this brand new form of Pokerole and see if I can adapt to it, or if I'll have to find ways to adapt it to me! Oh, the wild journies and shenanigans our characters will get up too.....I can't wait for them all!
Don't have a picture for the upcoming start, but I DO have the perfect song to commemorate it: Pirates Of The Caribbean Theme Song - https://www.youtube.com/watch?v=27mB8verLK8
Let's all make like the great Jack Sparrow and have a smashing adventure, and hopefully without smashing ourselves in the process too much!
Well, I no mind if our group increase from 3 to 5. But I guess Dragon will hold a bit before bring so many players to the campaigh. Its more organize if we have at maximum 4 players. But I have nothing against if 5 players be the total of players in this campaigh!
Me too friend! The enemies we will encounter, the drama, the Roleplaying who each one of our Avatars will be doing...Not to mentioned all the allies we gonna meet along in this journey. Its all exciting just in think about it!
I dont know about not smashing ourselves in the process. I think we will get some wounds in this journey buddy. But this just make things even more awesome!
Kogeki currently ability to active in battles: Anticipation.
Posts: 10,300
Threads: 83
Joined: Sep 2016
Reputation:
33
Online ID: 027455
..............
UHUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ITS HERE! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Kogeki currently ability to active in battles: Anticipation.
Posts: 15,268
Threads: 20
Joined: Sep 2016
Reputation:
54
Online ID: 141813
04-06-2020, 04:51 PM
(This post was last modified: 04-06-2020, 04:56 PM by Dragonstrike.)
I see someone's been keeping an eye on the recently posted threads. *chuckle*
Whatcha think of my idea for a 'main menu'?
Posts: 10,300
Threads: 83
Joined: Sep 2016
Reputation:
33
Online ID: 027455
(04-06-2020, 04:51 PM)Dragonstrike Wrote: I see someone's been keeping an eye on the recently posted threads. *chuckle*
Whatcha think of of idea for a 'main menu'? My good friend, I always check the forums everytime when possible.
I think it is pretty cool! Its even looks like a videogame with options, and systems of a game. Its give a extra air of unique style in this campaigh of yours. I am official ready to begin when everyone be. Lets begin this thing right away! Cant wait to show everyone my choice of Pokemon and of course see everyone Pokemon!
Kogeki currently ability to active in battles: Anticipation.
Posts: 15,268
Threads: 20
Joined: Sep 2016
Reputation:
54
Online ID: 141813
04-06-2020, 05:03 PM
(This post was last modified: 04-06-2020, 05:03 PM by Dragonstrike.)
(04-06-2020, 04:57 PM)Spiritmon Wrote: I think it is pretty cool! Its even looks like a videogame with options, and systems of a game. Its give a extra air of unique style in this campaigh of yours. I am official ready to begin when everyone be. Lets begin this thing right away! Cant wait to show everyone my choice of Pokemon and of course see everyone Pokemon!
Glad you like it! Wanted the first few posts to feel similar to the main menus in the PMD games.
I'm not going to be typing up the introduction until later tonight, so we're not starting right now, unfortunately.
Posts: 10,300
Threads: 83
Joined: Sep 2016
Reputation:
33
Online ID: 027455
(04-06-2020, 05:03 PM)Dragonstrike Wrote: (04-06-2020, 04:57 PM)Spiritmon Wrote: I think it is pretty cool! Its even looks like a videogame with options, and systems of a game. Its give a extra air of unique style in this campaigh of yours. I am official ready to begin when everyone be. Lets begin this thing right away! Cant wait to show everyone my choice of Pokemon and of course see everyone Pokemon!
Glad you like it! Wanted the first few posts to feel similar to the main menus in the PMD games.
I'm not going to be typing up the introduction until later tonight, so we're not starting right now, unfortunately.
Well, I never play Pokemon Mystery Dungeon (PMD) before, so sorry if some details might escape me alright?
No problem to me. Gonna play a bit Skyrim until you begin the Introduction.
Kogeki currently ability to active in battles: Anticipation.
Posts: 15,268
Threads: 20
Joined: Sep 2016
Reputation:
54
Online ID: 141813
(04-06-2020, 05:06 PM)Spiritmon Wrote: Well, I never play Pokemon Mystery Dungeon (PMD) before, so sorry if some details might escape me alright?
I highly recommend giving them a shot eventually. They're great games and also my favorite series in the franchise
Posts: 10,300
Threads: 83
Joined: Sep 2016
Reputation:
33
Online ID: 027455
(04-06-2020, 05:11 PM)Dragonstrike Wrote: (04-06-2020, 05:06 PM)Spiritmon Wrote: Well, I never play Pokemon Mystery Dungeon (PMD) before, so sorry if some details might escape me alright?
I highly recommend giving them a shot eventually. They're great games and also my favorite series in the franchise
I might try find a Rom emulator to play the games. Right now, I cant buy the games (yet). Any PMD game you reccomend me play first?
Kogeki currently ability to active in battles: Anticipation.
Posts: 12,510
Threads: 28
Joined: Sep 2016
Reputation:
85
Online ID: 003730
Ohhhh, VERY nice recreation of the MainMenu. I so look forward to see those Icons embedded into 'em (*≧ω≦*)
I'm going to go get some sleep now, so from my side you have all the time needed to type up the Introduction Post/s, I'll get to it in the morning then~
Same with the fave series of the franchise
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★` °・:*:・。 。・:*:・゚’★❤`
Posts: 15,268
Threads: 20
Joined: Sep 2016
Reputation:
54
Online ID: 141813
04-06-2020, 05:20 PM
(This post was last modified: 04-06-2020, 06:27 PM by Dragonstrike.)
Meta Thread Update
I've added some simple homebrew rules for Knock Off, Howl, Rapid Spin, Defog, and Critical Hits to the first post of the Meta Thread. Check 'em out! (They're the same ones we used during MCM)
- Critical Hits Mechanic, Defense, and Screens: When your attacks score Critical Hits, they ignore the damage reduction of the moves Light Screen, Reflect, Aurora Veil, and similar. The additional dice from Critical Hits are added after the target's (Special) Defense is applied. (I want crits to have more oomph, and for you to have a reason to aim for crits against enemies with large amounts of (Special) Defense that would be difficult to break through otherwise)
- Knock Off Move: Added the effect 'If the target of this move is holding an item, add 2 dice to this move's damage pool.' (Accessories do not count for this effect)
- Howl Move: This move affects all allies. (They buffed it in Sword and Shield, and I quite like it!)
- Rapid Spin Move: Added the effect 'The user gets +1 Dexterity.' This move is also 2 Power now. (also buffed in Sword and Shield)
- Defog Move: This move also clears Terrains in addition to its other effects. (another good Sw/Sh buff)
|