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Documenting my process of...
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[Meta Thread] Lord Windos...
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Change to complete the po...
Forum: Battle and Trade
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New holiday Mystery Gift ...
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Nintendo continues its fi...
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French Translation
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Anniversary MG
Forum: Rules and Official News
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Pokemon Uranium Discord S...
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[Game Thread] Lord Windos...
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[Game] Lord Windos' PokeR...
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06-18-2025, 05:59 AM
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| Devimp Wanted |
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Posted by: Mikaruge108 - 07-16-2018, 10:05 AM - Forum: Battle and Trade
- Replies (1)
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OID: 060329
Pokemon offered (already on GTS): Xenomite, Level 1 has Pokerus
thanks
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| Low battery message |
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Posted by: Mikaruge108 - 06-28-2018, 09:16 AM - Forum: Help Desk
- Replies (4)
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Just wondering: is there a way to disable the message reminding you to save the game when the battery is low; my laptop is glitchy and tends to think that the battery has no charge when that is not the case. So this message has become somewhat of a nuisance for me; popping up at the worst possible times (a couple times it popped up when I entered a cave while the screen was still black and made it seem like Uranium froze.)
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| Battle errors |
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Posted by: George - 06-26-2018, 02:58 PM - Forum: Help Desk
- Replies (7)
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I don't know whether this is the right place to post it or elsewhere, but I got to share this: I've been trapped in some battle errors, needing to close the game and load the last saved file when they occur. They started to appear in the 1.2.2 (current) version, I think, and hopefully they only happened to me. They are represented by these images:
1. The first seems to be a "missing trainer" error, as this log says:
Exception: RuntimeError
Message: Script error within event 54, map 174 (75uk1nam1 V1ll4g3):
Exception: RuntimeError
Message: Section112:220:in `pbMissingTrainer'Can'7 find tr4in3r (NINJATUTOR, 4yum1, 1D 0)
***Full script:
pbTrainerBattle(PBTrainers::NINJATUTOR,pbGet(6),_I("Good job!"),false,0,false,0)
pbCallBub(2)
Interpreter:243:in `pbExecuteScript'
PTrainer_NPCTrainers:390:in `pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter:1600:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:1600:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Interpreter:276:in `pbExecuteScript'
Interpreter:1600:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:104:in `update'
* Scene_Map:102:in `loop'
* Scene_Map:132:in `update'
Debug Passability:275:in `main' However, I reinstalled the game — in order to "recuperate that missing character" — and the same error occurs whenever I try to battle Ayumi. Furthermore, I searched for any missing character in the folders, but everything was ok to me.
Solution: don't battle Ayumi *shrug*
2. The last two errors occurred in another file (Nuzlocke+Randomizer, not the main one). I think it is related to the fact of both of them being double battles, but it can't be (only) it, because I had won several double battles before them in the same file. These are their respective logs:
Exception: RuntimeError
Message: Script error within event 3, map 99 (R0u73 14):
Exception: NoMethodError
Message: Section084:409:in `initialize'undefined method `trainertype' for #<Array:0x91342c0>
***Full script:
pbDoubleTrainerBattle(PBTrainers::SWIMMERmA,"Chris",0,_I("Aaah!"),PBTrainers::SWIMMERfE,"Caroline",0,_I("Waaaaah!"),false)
Interpreter:243:in `pbExecuteScript'
* PokeBattle_Battle:407:in `each'
* PokeBattle_Battle:407:in `initialize'
PTrainer_NPCTrainers:289:in `new'
PTrainer_NPCTrainers:289:in `pbDoubleTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter:788:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:276:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:104:in `update'
* Scene_Map:102:in `loop'
* Scene_Map:132:in `update'
Debug Passability:275:in `main' Exception: RuntimeError
Message: Script error within event 17, map 99 (R0u73 14):
Exception: NoMethodError
Message: Section084:409:in `initialize'undefined method `trainertype' for #<Array:0x9aaf008>
***Full script:
pbDoubleTrainerBattle(PBTrainers::PIRATE_JACK,"Jack",1,_I("Arrrrrghhh!"),PBTrainers::PIRATE_SILVA,"Silva",1,_I("Arrrrrghhh!"),canlose=false,variable=nil)
Interpreter:243:in `pbExecuteScript'
* PokeBattle_Battle:407:in `each'
* PokeBattle_Battle:407:in `initialize'
PTrainer_NPCTrainers:289:in `new'
PTrainer_NPCTrainers:289:in `pbDoubleTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter:788:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:276:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:104:in `update'
* Scene_Map:102:in `loop'
* Scene_Map:132:in `update'
Debug Passability:275:in `main'
Although I can simply avoid the first and second battles, the third is necessary for the game to progress. Is there a way to solve those problems?
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| WTE 6 |
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Posted by: CodySP - 06-24-2018, 03:49 PM - Forum: Rules and Official News
- Replies (54)
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WE'RE DOING IT, I DIDN'T THINK WE WERE DOING IT AGAIN BUT THE PEOPLE HAVE SPOKEN! YOU WANTED IT, WE LISTENED, AND NOW YOU'RE GETTING IT!
TELL YOUR FRIENDS, TELL YOUR SPOUSE, TELL YOUR MOM, TELL THAT ONE GUY AT WORK (You know, that one guy?) BECAUSE GOOD PEOPLE OF URANIUM...!
The 6th Wondertrade Extravaganza is rolling into town.
THE GREAT WONDERTRADE EXTRAVAGANZA 6
Through nothing but force of will and an undying love for this fantastic little universe we call Pokemon Uranium, Breeders from across the globe answered our call, a call that we made with the intention of bringing people together to enjoy the hard work and time that goes into this project, it's a chance for new players to bolster their ranks with expertly bred Pokemon, and a chance for veterans to fill up some holes in their team composition.
When I created The first Wondertrade extravaganza event almost two years ago, never in my life would I have imagined that I'd still be hosting it all these many months later. Originally, it was designed to be a one off thing, something to bring a little bit of life back into Multiplayer as the team tweaked the online performance, I never would have guessed that it would become so wildly popular, so much so that as soon as one Extravaganza ended, I'd be flooded with questions as to when we would host the next one. As always, as this is a community dependent event, thank you for making this all possible!
Now We've done this five times before, so I'm surprised I still have to do this, but I'm going to ask anyway.
What is the Wondertrade Extravaganza?
Glad you asked, Mysterious voice! It gives me a wonderful opportunity to explain these events to both trainers new and old!
The Great Wondertrade Extravaganza is a massive trading event in which a collective of Uranium's best and brightest breeders come together to put literally THOUSANDS of 4, 5 and even 6 IV Pokemon in to Pokemon Uranium's Wondertrade that's available to all players at any nearby Pokemon Center. Trainers have the opportunity to grab some truly stupendous Pokemon and start a new team of super-powered High IV behemoths or take many of these mysterious Pokemon and train them up into your existing team. The choice and options are truly limitless as there are no restrictions on which of these Pokemon any one breeder decides to breed and they can breed any number of them at the same time! Trainers have also been known to throw Shinies into the Wondertrade during the event
[b]When do I have to be around to take part in the festivities?
[/b]
The event will take place on Saturday July 14th at 2:00PM PST, 5:00PM EST, 10:00PM BST 11:00PM CEST Until 7:00PM PST, 10:00PM EST, 3:00AM BST, 4:00AM CEST
Don't see your timezone? See This Link
Fantastic! But who should I expect to see come with awesome pokemon!?!
The Expert Breeder list
@D3adlock#7175 OT: Dammit OID: 020973
@Shrek101 OT: Eric OID: 051817
@Cheese#0217 OT: I OID: 240008
@Robbydog#2739 OT: RobbyBDog OID: 009405
@EeveeBailey OT: Bailey OID: 219745
@Olij#5474 OT: Olivier / Olivia OID: 035487 / 063015
@Xenoic#3287 OT: Xenoic OID: 246632
@DeveonButMent#8979 OT: Menticide OID: 060421
@Koentine#3825 OT: Ellen OID: 232007
@AllStar#8086 OT: Wiz OID:109768
@Syndroke#0157 OT: Syndroke OID: 250911
@HoneyDoe#2165 OT: Jon OID: 057189
@Alexander A.D. Moon#6875 OT: Alex OID: 236247
@Vyhnn#3438 OT: Vyhn OID: 027308 / 247421
@Pegacorn#5103 OT: Pegacorn OID: 054568
@KyroDescan#2225 OT: Descan OID: 010649
@Chey#3477 OT: Sam OID: 045202
@Asa OT: Asa OID: 065574
@Zyro#3598 OT: Zyro OID: 250002
@ShandowX OT: Semus OID: 002963
@PhantomUnderYourDesk OT: Phantom OID: 003730
@Dragonstrike OT: Bryce OID: 141813
@Lord Windos OT: Deelisa Online ID: 000650
@kooks OT: Natalie Online ID: 000666
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| Pokemon Uranium Battle Simulator - now online! |
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Posted by: PhantomUnderYourDesk - 06-13-2018, 03:10 PM - Forum: Competitive Discussion
- Replies (36)
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So, I know it's rather uncommon for me to post in the Competitive Section of this board, as I'm actually none who seriously dabbles in competitive play with Pokemon. But I was lurking on Discord thinking nothing bad when a ping arrived me and the crowd it reached went excited and hyped all among me...
The reason for is that a Battle Simulator for Pokemon Uranium has just been released, something @amibu worked at in the background.
You can find it here: http://pokemonuranium.org/simauth/sso/
Now go build a team, import one and battle away!~ Seemingly Tournaments may be held soon enough without that annoying desyncs.
![[Image: PokeballGO1-704x403.jpg]](http://www.fukushimawatch.com/wp-content/uploads/sites/12/2016/07/PokeballGO1-704x403.jpg)
However, some things are told to not be implended yet, and things are still being refined and polished.
- Mega Evolution
- Hidden Abilities
- Some moves may not be defined
- Atomizate of Nucleon, lolz.
The most active discussion seems to be ongoing in the competitive channel of Breeder's Guild, but check out @shademonkey's own channel solely for the battling acpect in Pokemon Uranium as well! I'll leave it to them to give the invitation link as I seem to be unable to find it just now. ^^;
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| Transferring Uranium |
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Posted by: TheElectricKirin - 06-13-2018, 08:50 AM - Forum: Help Desk
- Replies (2)
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My laptop is on the brink of death and I'd like to keep my game I took so long to complete. I'm attached to my pokemon and I don't want to lose all my progress just in case I want to come back and train up some more pokemon. When I get a new laptop, is it possible to transfer the information I have on my dying computer to the new one or will I have to start over?
I just don't want to go through all those stupid caves and level grinding again.
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| [PostGame] Epsilon and Omicron Natural Reserves |
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Posted by: xaritscin - 06-10-2018, 04:11 PM - Forum: Suggestions
- Replies (1)
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this is kind of a weird suggestion. i know that Uranium has its own pokedex and it wasnt supposed to have a National Dex later on. but at least we could get some kind of "Safari Zone" where the player can find some extra species, even if we dont end having a National Dex we could get some specimens from the official games to fill some of the gaps in the type combinations or something like that.
here's where the Epsilon and Omicron Natural Reserves come into play. taking in account this is a post game suggestion i dont expect people to get spoiled of anything so, the idea is that after the main story the Rangers dismantle the infrastructure in power plants Epsilon and Omicron. the two islands get a revamp after their respective missions and become a natural reserve after being treated the same way it happened in Route 08.
the nuclear plants in both islands would get refitted to become research outposts with their own vendor and medical center. im not sure what was the fate of the original Nuclear Plant Epsilon so i can only guess the place got demolished and something else was left there, perhaps it could get replaced with a small mound serving as a minicave or something like that.
Epsilon Natural Reserve would feature species from gen 1 to 3 apart of its local West Tandor species (non nuclear)
Omicron Natural Reserve would feature species from gen 4 to 6 apart of its local East Tandor species (non nuclear)
in the case that there's certain nuclear pokemon that were only obtained there, it could be that they could appear in the spawn rates as rare with 1-5% percent. to symbolize that both islands have not completely lost their radioactive variations. the main argument here is that Nuclear Plant Epsilon was under construction at the time and radiation had been minimal until Urayne's wake. Nuclear Plant Omicron had its fuel removed during the story so the plant was inactive at the time it was attacked so there shouldnt be any fallout on both of those zones. it should be perfectly possible for them to be cleaned up of any nuclear activity thanks to the same methods used around Nuclear Plant Zeta. and even then there could still be presence of nuclear pokemon moving around, non aggresive but still corrupted.
UPDATE:
here's a list of possible species to add into each Natural Reserve (not counting evolutions).
1. Epsilon:
Oddish
Horsea
Natu/Murkrow
Spinarak/Pineco
Mawile
Meditite
2. Omicron:
Buneary
Drifloon
Dwebble/Sewaddle
Deerling/Darumaka
Skrelp
Phantump/Pumpkaboo
NOTE: there's several species that i would have liked to add on the list but that would mean making it at least 3 species per gen for each island which means a total of 9 species on each island and im not sure if that can be supported, so i tried to add the most critical combinations. there's a lot missing in terms of combinations, i didnt want to add extra monotypes either so to give field to what is already avaliable.
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| Side Quest: Defeat a Nuclear Breeder |
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Posted by: SmashyQ - 06-08-2018, 01:18 AM - Forum: Suggestions
- Replies (16)
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About a year and a half ago, I suggested the idea for a nuclear breeder by the name of Nep. Since that would be downright villainous in-game though, it got countered pretty well to the point where I couldn't raise any good points in favor of having Nep.
I recently came back to the game and got to thinking: it's a villainous hobby, so why not actually hunt down that theoretical nuclear breeder instead? Same info from the past thread. Dude used to be a great breeder, got bored, and once he saw a Nuclear pokemon, he became obsessive with them.
The MC has the task of hunting him down and putting his recklessness to a halt. Clearing the event could net you the option to buy Nuclear Balls or maybe a Nuclear pokemon that's not usually accessible.
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| Mysterios Flag in Summary Screen |
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Posted by: Clovis - 06-02-2018, 08:41 AM - Forum: Help Desk
- Replies (9)
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Hello everyone,
I've just got a Minyan through GTS and it has a - by me - unknown flag in its summary screen.
It resembles a maroon (google translation, also: sorrel; red-brown) tile/flag with a black question mark in it.
Can someone tell me what it means?
ps: I would have inserted a picture, but I didn't manage to find out how. If you need to look at it, you have to tell me how.
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| Pokemon Switch 2018 Reveal Discussion |
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Posted by: Dragonstrike - 06-01-2018, 03:42 PM - Forum: Everything goes
- Replies (10)
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So, out of curiosity, I wanted to see what some of the forum goers' opinions are on these games. Personally, I'm kinda looking forward to them.
- Pokemon Let's Go, Pikachu/Eevee! is NOT Generation 8 of the main series, instead being a 'side game' of sorts that's targeted at the more casual audience (and Pokemon Go players) as opposed to the more hardcore fans (which Gen 8 will be catered towards).
- The games are essentially a remake of Pokemon Yellow. Your starter is either Pikachu or Eevee depending on the version you're playing, and they can never evolve (however, they might have revamped stats/movepools to compensate like Pikachu did in Yellow. Wild caught Pikachu and Eevee can also evolve as normal). You can also dress them up in various outfits, and they'll ride on your character's shoulder/head throughout the journey!
- There are zero random Wild Pokemon, and no battles with them, either. Catching Wild Pokemon is almost identical to catching pokemon in Pokemon Go, right down to having to walk up to them in the overworld, then having to 'physically throw the pokeball' using motion controls with the joycons.
- The games can be played co-op! You and a friend can undertake the journey through Kanto together! (and tag team every battle, thus likely trivializing things because NPCs seem to still only use one pokemon at a time.)
- Following pokemon are finally back for the first time since HG/SS! You can even ride bigger ones like Charizard, Lapras, and Onix!
- The games are reportedly going to be limited to the original 151 and their Alolan forms
- You can transfer in Gen 1 pokemon (and their Alolan forms) from Pokemon Go to LGPE. (it's apparently a 1 way transfer, though). However, a single Gen 8 pokemon will be able to be sent as a gift to Pokemon Go. (no using it in LGPE, it's just a gift for Go players)
- Access your PC anywhere...with a key item, I assume?
- Online features will be present, but they'll be simplified. Battle and trades can be done as per usual (and the game's online will use the paid online service that Nintendo is starting for the Switch later this year), but there's no GTS, no Battle Spot, no Wonder Trade...
- Infinite save files! Saves are tied to the individual profiles rather than the cartridge, so you can play through the game multiple times without having to erase your save data! Neat!
- There'll also be an accessory for it called the Pokeball Plus. Has some similar functions to the Pokewalker for HG/SS, doubles as the Pokewalker Plus for Pokemon Go, and can also be used as a controller for Pokemon LGPE. It's definitely going to be quite versatile, I'll give it that.
So, thoughts on the reveal of these games?
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