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Change to complete the po...
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[Game Thread] Lord Windos...
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| Pokemon Uranium 1.2 |
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Posted by: CodySP - 08-06-2017, 06:39 PM - Forum: Rules and Official News
- Replies (81)
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Howdy Uranium fans!
This is an exciting time for the Pokemon Uranium Team. After months of work and planning, hours of overtime and sleepless nights, meticulously going over fan feedback and bug reports we're finally ready to release one of the largest updates we've ever done for Uranium right on time for it's very first Birthday.
This change list is massive as it addresses major game changes, new features and a brand new mode and most exciting of all is that starting today you can all load up Uranium and receive your brand new Mystery Gift. A previously unreleased form of a classic Uranium favorite. This is one of the small ways we're saying thank you to all of the love and support you've given us over the past year. None of this would have been possible without the love and passion you continue to demonstrate that pushes us through the hardest parts of development.
From all of us at Team Uranium, Thank you! And Happy Birthday, Pokemon Uranium!
In this update we introduce one of our most requested features: Randomizer mode After you complete the game for the first time, you can start playing for a new fun and interesting challenge where all wild and trainer encounters are replaced by completely random Pokemon. All you need to do is load your completed save to get the ball rolling!
In addition, we've added an Autosave feature and implemented Save integrity checks. Which means fewer corrupted saves and even less lost progress. Play Uranium to your hearts content, risk free and without a care in the world!
We've also introduced massive changes to the Nuzlocke mode to make it a more interesting, customizable experience, and in addition to all of the above our Sprite team has put in a massive amount of work to overhaul nearly all of Uranium's Shiny Sprites to make them look and feel better than ever. We've also gone to great lengths to create new and original cries for a large chunk of our roster.
These are just a few of the massive changes that have been implemented into 1.2, to see all of the goodies waiting in store for you, check out our full changelog which details every fix to the tiniest details.
Changelog:
* New Randomizer Mode: In it, your starter and all wild and trainer encounters will be replaced by completely random Pokémon, for a wacky and challenging game-changing experience. Unlocked after completing the game at least once. (Load a completed save once to register this achievement)
* New languages incorporated into the game: Simplified Chinese and Brazilian Portuguese (Stub). Many thanks to all translation teams! If you wish to help with translation, please contact Samrux in the official Discord.
* Autosave: You can now configure an autosave feature that will save the game for you every set amount of time when entering a new map. Autosaves will be separate from manual saves and you can pick either one when selecting a savefile.
* Nuzlocke Mode has been replaced by Custom Mode, where you can select the exact settings you want for a harder/different Pokémon Uranium experience including the new Randomizer Mode.
* The saving system has been rewritten, following the Autosave feature. It is now a lot more stable and will prevent any rare cases of corrupted or missing savefiles. Backups will also be loaded automatically.
* Settings are now global across all savefiles. You will have to set all your settings again just this time, sorry!
* New 'Remember Save' option, that when turned on will automatically select (but not open) the last save you played when starting the game.
* New 'Performance Mode' option, that will help people who experience severe lag during battles.
* Added Chinese nationality and summary flag.
* Most of the shinies in the game have been overhauled to have much nicer color palettes. Good luck collecting them!
* Added many new and original Uranium Pokémon cries!
* Added some new Pokémon animations.
* Urayne now comes in its Atom Ball 
* Added back the Move Tutors in Nowtoch and Venesi, because everyone likes free moves.
* Graphical Improvements: Jungle's Crown now has its own sprite, Kellyn battle sprite overhauled, Legen Town had its Pokémon Center redesigned, and tons of other small things.
* Added "Old School Poison" option to custom games, that will allow poison to faint a Pokémon outside of battle like in older-gen games.
* The "Forms" page in the Pokédex will now register all forms, including Megas and Nuclears as it should.
* Poison is now super-effective against Nuclear.
* Expunge is now an HM which can be used to cure Nuclear Pokémon.
* The Royal Jelly will prevent Seikamater's pre-evolutions from evolving into anything other than Seikamater.
* Releasing a Pokémon will now return its held item to your bag.
* The moves Rapid Spin and Defog have been widely incorporated into Pokémon's movepools.
* Many previously unaccessible Egg Moves are now obtainable by either level-up on an early evolution or breeding.
* Orchynx now starts the game with Leech Seed instead of learning it at level 7.
* Garlikid now stays in your party in the lab sidequest when you get your Pokémon team back, if you have a slot for it.
* Reversed the top of the staircase to the captain's quarters on the cruise ship to match the bottom.
* NPCs are more respectful and you will no longer receive calls during the intro for a battle.
Bugfixes:
* Tons of small sprite corrections.
* Fixed remaining square boxes throughout the game's text and many typos in English and Spanish. Special thanks to Kami.
* Challenge Mode now actually works.
* Fixed crash on launch affecting some players.
* Fixed bug where the background music would reset when exiting rooms on the cruise ship.
* Fixed bug where you could catch nuclear Actan only to lose him afterwards.
* Fixed bug where registered HM items could be used in situations where they shouldn't be able to be, leading to game breaking bugs.
* Fixed gamebreaking bug where in very rare ocassions you couldn't get your team back during the Garlikid quest.
* A crash that sometimes occurred when talking to Cam or Kellyn post-game has been fixed.
* Fixed bug created in 1.1.0 where owning a bred Pokemon from the Beta of the game would make your save unusable. People with this bug will have their saves work again.
* Fixed bug where online battles could kill Pokémon in Nuzlocke.
* Fixed bug with Victory Road bridges.
* Added missing map information so the PokéPod will always display your location correctly.
* Fixed bug that could stop the game from progressing if you were KOed by the Nuclear Trawpint at the end of Epsilon.
* Corrected a few tile collision bugs and improved some tiles.
* Fixed surfing ninjas duplication and placement glitches.
* Saving during the punk brothers event will no longer break the puzzle.
* Fixed crash in Nuzlocke mode after losing your first battle with Theo.
* The Nuclear Ball will now have the correct sprite when thrown.
* Fixed bug where repel wearing off could cause problems in certain areas, notably the eigth gym.
* Fixed bug where Expunge would instead cause Fallout.
* Fixed Sticky Web's effect not working.
* Fixed problem with Pixilate, Refrigerate, Aerilate, Energizate, and Atomizate where the type change would not be applied.
* Improved trainer AI so it should no longer attempt to use last resort when it won't work.
* In the lab sidequest, now you won't get Garlikid until you actually free him.
* Fixed Conversion 2 not working at all. (We fear this will raise Nucleon's power level even further over 9000 resulting in the destruction of this plane of existence.)
* Fixed Fallout not reducing the weaknesses of Nuclear-type Pokémon and ending prematurely whenever a Pokemon is switched out.
* Removed a few thousand lines of unused code.
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| Worth the Wait |
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Posted by: Pokemastercj1 - 08-03-2017, 08:54 PM - Forum: General Chat
- Replies (5)
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So today was a day I had been looking forward to for a long time.
After almost a year of on and off egg hatching, I finally got myself a shiny Devimp. Holy crap, was it worth the wait!
5IV, with the only missing IV being in his most useless stat, but that not perfect IV is still 1 point away from perfect (and the closest I've gotten to 6IV) on top of a perfect Nature and Ability! Not only an amazing shiny but it has so much competitive potential and is still the best thing I've hatched in Uranium.
Edit: Also, so no one thinks this was a random egg, I was breeding for a competitive shiny, but it still came out way better than I could have hoped!
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| Trying to evolve my Cometeor by Trade, so could someone help me? |
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Posted by: FBDshadow - 08-03-2017, 12:44 PM - Forum: Battle and Trade
- Replies (2)
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Hey, I'm a new player to this game(Not the franchise, just the actual game. I am familiar with Pokemon itself). I had recently caught a Comite and evolved it into a Cometeor, but when I searched up it's evolution chain, I need to trade it to someone, then trade it back to me to evolve into Astronite. So if someone could be kind to trade with me 2 times to evolve my Pokemon, that would be much appreciated. (P.S, I don't know how to use the trade system because whenever I enter the room to meet other people, my games just shuts down, so do I have to friend code, or something else?)
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| Want Selkid for my team |
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Posted by: CampinCarl9127 - 07-26-2017, 09:36 PM - Forum: Battle and Trade
- Replies (6)
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Hello forums, I was wondering if by chance anybody was looking to get rid of or had any extra Selkid's lying around. I am wanting to put one on my final team but am having a lot of trouble getting a good one. I'm looking for one with cute charm, and at least moderately good EVs/nature.
Thanks!
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| Want to love and raise a HA Devimp |
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Posted by: CampinCarl9127 - 07-25-2017, 09:52 PM - Forum: Battle and Trade
- Replies (10)
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Hello forums,
I was getting back into this game and I've been having massive trouble getting a HA Devimp. I was wanting to train one for my final team, so I was wondering if anybody had one that I could have? It doesn't have to be some sort of perfect IVs + nature, but having it be at least moderately competitive would be nice. I plan on using this Devimp forever so it would get a lot of love, not just going to throw it in the PC for breeding/bragging rights or w/e.
Thank you!
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| [Game] Lord Windos' PokeRole Adventure: Celadon City Vandel |
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Posted by: Lord Windos - 07-24-2017, 08:04 PM - Forum: Roleplaying
- Replies (2602)
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Current Day: Sunday , Beginning of the Flower Festival
![[Image: Celadon_Skyline.png]](https://cdn.bulbagarden.net/upload/b/bf/Celadon_Skyline.png)
Hustle, bustle, and good cheer all around! Celadon City was in full swing and perfect sync, as everyone, from the cutest of children to the burliest of men, prepared for the coming Flower Festival. Vendors and entertainment venues were being set up in the streets, food stalls were already up and cooking delicious, sumptious fare for the growing crowds, and foriegners have already begun pouring in and booking their stay. Erika, in her ever classical and tasteful kimono , was wandering the streets with her acolytes , supervising and overseeing the setup of the event to make sure that, like every other year, the festival was going to be a smashing success, for both the city and the Gym. Every so often they would stop and place some gorgous flowers they had on hand, straight from the carefully tended gardens of their gym, adding more color and a characteristic floral aroma to the streets to Celadon. Everyone was smiling and having a grand, gay old time, as they all awaited Monday for the Flower Festival to truly begin.
Well, not everyone. As the old saying goes, 'Where there is good, their is always evil.'
![[Image: FL_Rocket_Hideout.png]](https://cdn.bulbagarden.net/upload/1/14/FL_Rocket_Hideout.png)
On the surface, the Rocket Casino seemed to be a legal, if somewhat fiscally minded, operation. The roulette machine where lined up aside and against each other, with a good two dozen people or so crowding around the machine and pouring their hard earned money (and in some cases, savings) straight down the drain. Every so often their was a flashing of lights and a catchy jingle playing, signifying that someone had won it big on the reels, but by and large people that came in here walked out with only the cloaths on their back. Its was a festive place with an exerlerating atmosphere, but it hide a dark secret.
Music: Team Rocket Hideout
If one were to check behind the poster and press the conspicuous button there, they would find their way down a set of stairs, and into the bowls of the true operation of Rocket Casino: Team Rocket's Hideout. Grunts were milling around the place, carrying shipments of Pokémon, lugging around important objects or paperwork, or just patrolling the base like any proper mobsters. In one case, a Rocket was trapped in the spin tile maze, swearing profusely as he was spun around while his friends nearby took bets on how long it would take for him to get out of their. In the barracks, some grunts were snoozing away from a long and hard night shift, while others got up and prepared for another day in their life of crime. A couple of groups were in the communal gym, training both their Pokémon for their future role in thievery and honing their own physical conditions, though some had less success than others, judging by how one Grunt's Ekans managed to tie itself into a knot trying to follow his master's orders...
Like in the city above, everyone was getting ready for the Festival, but they were not there to contribute anything to it. Quite the opposite, as a matter of fact. Every Rocket was getting into gear as they received their orders for tomorrow, as each and everyone got ready to do their part to profit from the Flower Festival as possible, both legally and...less than wholesomely.
One grunt in particular, though, was not among his peers in the gym, communiary, barracks , or walking the floor, though. No, he was deep, deep down in the Hideout, on the bottom floor only the most senior Rockets or Executives called home. In an office guarded by two particularly muscle bound thugs, stood Reiner. He was called their by his Boss for a 'Performance Review' , something that usually meant that a Grunt was going to get his legs broken and tossed out onto the street, if he was in a good mood. Usually, the Boss wasn't, so other things happened. Unspeakable things. You had an inkling, though, that your card wasn't going to be punched in today
Sitting on a luxerous couch, sat your Boss, Giovanni. Not that anyone called him that around here, least they face disciplinary action for not showing the proper respect he deserved, but that was besides the point. He's been staring at you with that impenetrable expersion on his face, peering into your eyes to see if you would break under the strain of his command. Seeing you stare right back at him with a stoic yet somehow fierce expression on his face, though, eventually caused him to crack a small smile, and motion for them to sit in the chair across him.
"Take a seat, Reiner. Sorry to keep your waiting, but I was just...caught in a daydream. Yes, a beautiful daydream." Giovanni took a bottle of what looked like some mighty expensive scotch and pour himself two glasses, handing one to you as he began to idly sip on his, swirling his glass around to catch the light in the amber liquid. "Do you have a idea why I called you here today? I know your curious, so feel free to voice your concerns."
(Time for you to properly introduce your character, Dragonstrike!)
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| [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels |
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Posted by: Lord Windos - 07-24-2017, 03:18 PM - Forum: Roleplaying
- Replies (4111)
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Hello hello, my fellow RP lovers , RPG fans, or those that just looking for something interesting!
For those that been follow along, up until now there has just been one RP in session (At the time of writing), and that is Iron's Skull Ruin PokeRole! Its been a blast playing through the game thus far, and will certainly get more exciting as the plot continue to develops, but there is a problem with it : its the only game active on the forums !
While that all well and good most of the time, when the DM is out on business or suddenly away for days on end for one reason or another (Or no reason at all, if they don't give one to begin with!) , there is nothing to be done. At all, really, and that just plain bums me out. There is a simple solution to this problem, though :this RP of mine! Based on my prior (If admitidly limited) experience with Pathfinder and Iron's Custom PokeRole systems, I've decided to throw my own hat in the ring and give DMing a game a go .
As with Iron's campaign, this will be a play by post experience , and it will utilize a lot of the same rules and modifications. However, in the spirit of innovation and just plain curiosity , I've decided to make my own changes and adjustments, as needed . Those will be outline and stated in the next post, so for now lets get to the main point of this post : the campaign length
Right now, I plan on the campaign to be relatively short compared to Iron's , but that may be subject to change depending on player choice and how much the plot develops (or gets derailed ) . Right now, I have it planed for 1 In-Game Week , Sunday to Saturday , but plans don't often survive contact with the enemy (Time, in this case) , so it could be shorter or much longer. Sorry if I can't give you any definite answers, but that is the way the Lava Cookie crumbles.
This campaign is designed to be 'Dive Style', by which I mean that anyone can join at any point along the line, so long as they have a character sheet ready made that follows my rules , and are ok with me giving them custom objectives, as they might not be able to accomplish the main objectives in the amount of time left. Otherwise, better get in early while you can, or just watch comfortably on the sidelines.
Campaign will start Wednesday for anyone that didn't know about this before hand, and today for those that did! Its expected that you post 1 per day in the game thread, though obviously it would be wonderful if you can post more frequently!
Current Players
1. Dragonstrike
2. Spiritmon
3. Phantom (Semi-Involved)
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