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  Someone trade me a level 1-20 luxi
Posted by: horripira - 04-08-2019, 09:48 PM - Forum: General Chat - Replies (1)

please i need someone to trade me a level 1-20 luxi, thanks to the wonder trade i got early the 5 pokemon that i planned for my party, luxi is the only one that avoids me, the best offers i got for you are:
-Volchic
-Raptorch
-Nuclear chupacho
-Xenomite(actually is in the GTS)
Preferably i would prefer that the trade is made in the GTS
P.d: Sorry for my english, i am Colombian

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  Trade Neopunk for Praseopunk
Posted by: Thrawn523 - 04-05-2019, 06:36 PM - Forum: Battle and Trade - Replies (2)

Not really much to say, I'm just another person looking to complete their pokedex, and I don't want to spend another 60 hours completing another profile to trade for the punk twin I don't have. What I need is a Praseopunk just for the pokedex. Simple as that.

I've got a Neopunk already in the GTS. My online ID is 092909. Thanks in advance!

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  Stat-Based Tiering Guide
Posted by: Andyv2 - 04-04-2019, 04:15 PM - Forum: Competitive Discussion - Replies (19)

Seeing a little bit of discussion arise in the Nucleon thread, I felt encouraged to make this stat-based tiering guide of all fully evolved Pokemon in Uranium's Pokedex. Based only on base stats and ignoring typing, abilities, and movesets for each Pokemon, I have separated the fully evolved Pokemon in Uranium's Pokedex into 3 distinct tiers. I have also looked at Mega Evolutions separately and have separated them into 2 distinct tiers; the reason I treated Mega Evolutions separately was because they noticeably skewed the average stats in my calculations, making them more error-prone, and balancing their impact has proven to be too difficult, since the Mega Evolutions are also disadvantaged in that they can't be regularly switched in as part of a battle without risking initially taking damage in their base forms and they are also unable to hold any other items except for their Mega Stones.

Hopefully, this can serve as a rough guide as to the viability of Pokemon in the Uranium Pokedex and reasonably discern strong metagame threats that can be built effectively in several unpredictable ways and weak Pokemon that usually get outclassed by other stronger Pokemon in the metagame in their roles and are limited in the ways they can effectively be built, making them too predictable and relatively easy to counter. The tiering below is based on stats calculations, admittedly with a little bit of subjectivity as to what makes certain stat builds stronger than others (asking myself how many underpowered stats on a Pokemon are required to balance out its overpowered stats, and evaluating the quality of the stat distribution on the Pokemon in ambiguous cases).

My opinion of an ideal metagame in PU with justifications will be made clear at the end of the guide. Okay, here we go:

Regular Pokemon Tier A:

Feliger
Yatagaryu
Fafninter
Seikamater
Xenoqueen
Gyarados
Actan
Beliaddon
Laissure
Lanthan
Garlikid
Chimaconda
Electruxo

I would like to reiterate that the tiering is based only on stats. All of the Pokemon shown above either have:

1) too many base stats that are significantly higher than the rest of the Pokedex without a reasonable amount low base stats to balance them, or
2) a balance in the number of high and low base stat, but containing a stat total within their most effective offensive and defensive niches that is unreasonably high compared to other Pokemon.

Having said that, this is by no means a ban list for these Pokemon, but some of these could potentially be very worthy suspects for a ban depending on their typing and abilities (looking at you Yatagaryu, Sheer Force Subduction Lanthan, Fur Coat Fafninter, Sticky Web Seikamater, and Contrary Chimaconda; ...).

OLD: [*Syrentide was the most questionable case that consistently circulated between this tier and the one below it (Regular Pokemon Tier B). With only its speed keeping it in line to potentially fit in the lower tier, any form of Rain support, would make this Pokemon overpowered, since it can abuse its ability Swift Swim to outspeed even Mega-Inflagetah without requiring and stage increases in speed to do so. Expectedly, rain support would be very common in a meta where teams are trying to preserve their steel type Pokemon to avoid getting completely swept by nuclear types. Thus, in a typical battle, Syrentide will likely have an average speed that is significantly higher than that of the rest of the Pokedex, which made it deserve this tier.]

Regular Pokemon Tier B:

Syrentide
Winotinger
Luxelong
Frosthra
Dermafrost
Brainoar
Tubareel
Glavinug
S51-A
Cocancer
Metalynx
Trawpint
Antarki
Dunseraph
Gellin
Baariette
Astronite
Floatzel
Espeon
Jolteon
Vaporeon
Leafeon
Sylveon
Blubelrog
Gliscor
Escartress
Coatlith
Mismagius
Glaceon
Umbreon
Anderind
Archilles
Krilvolver
Ampharos
Inflagetah
Harptera
Daikatuna
Luchabra
Tracton
Flareon
Gararewl
Herolune
Dramsama
Neopunk
Vilucard
Corsoreef
Aromatisse
Majungold
Alpico
Haagross
Theriamp
Oblivicorn

Note: Based on stats alone, Nucleon would fit into this tier but it is obviously getting a quick-ban due to its 100% accurate spammable 90 BP nuclear type Atomizate boosted Hyper Voice, as discussed in several other threads; thus, it was excluded to reduce any confusion.

I read a comment on a post here in the forum somewhere that stated that the PU Pokedex is very balanced for the most part; I would have to say the statistics agree with that assertion as do I. All of the Pokemon shown above are very balanced with respect to their stats and utilities. This encourages a very diverse and exciting metagame to be a part of with approximately 51 Pokemon that could potentially be chosen to fill in certain roles on a team. While some might have a bit of an edge over others, by no means does one Pokemon severely outclass another based on stats alone. Introduce typing advantages and disadvantages and abilities into the mix and the story may very well change here. Having said that, not all Pokemon were created equal and there are still quite a few that are solely there to make the in-game adventure more fun, but are by no means worthy of being on a serious competitive team. These are:

Regular Pokemon Tier C:


Gargryph
Kiricorn
Pajay
Empirilla
Navighast
Splendifowl
Chainite
Frikitiki
Paraboom
Stenowatt
Praseopunk
Nimflora
Geigeroach
Drilgann
Titanice
Ludicolo
Tanscure
Whimsicott
Sponaree
Eshouten
Lavent
Jerbolta
Raffiti
Harylect
Miasmedic
Terlard
Hazma
Tofurang
Firoke
Arbok

I think I might have missed Barand and Sableye; however, in the off chance that Tier C does gain community interest in creating a comp scene around it, Barand and Sableyes would be probably be considered as jokes even here based on their stats. I guess what this tier is saying is that based on base stats alone, the less skilled player in making in-battle decisions using exclusively Pokemon in higher tiers will win noticeably more battles than the more skilled player in making in-battle decisions using exclusively Pokemon in this tier.

The take home is, in general, Tier A > Tier B > Tier C when discussing regular Pokemon.

As promised earlier, I also created a tiering for Mega Evolutions; the inclusion of Urayne-alpha here was an accident, but giving it some thought, I later came to the conclusion that including it here was appropriate, since it has a wide variety of useful stats, albeit slightly less than other mega evolutions, as well as the ability to hold an item and sweep with 4X supereffective coverage against >80% of the metagame. I do believe that if teams opt to include Urayne-alpha, they should not be able to also include a Mega Evolution in addition to it. This, I believe, will allow for the best possible diversity, since I don't think Urayne-alpha is completely broken (unlike Nucleon), and the extreme difficulty in soft resetting for a competitive 5 IV Urayne with an ideal nature somewhat balances it out. I think we are all on the same page that the beta form of Urayne is stupidly broken on a completely different level than the scope of any of these tiers and doesn't deserve a place in a serious comp scene. Here is the first tier for Mega Evolutions:

Tier A: Strong Megas and Urayne

Inflagetah (Mega Inflagetah)
S51-A (Mega S51-A T)
Baariette (Mega Baariette)
Syrentide (Mega Syrentide)
Gyarados (Mega Gyarados)
Metalynx (Mega Metalynx)
Archilles (Mega Archilles)
Ampharos (Mega Ampharos)
Electruxo (Mega Electruxo)
Urayne (Urayne Alpha)

These Mega Evolutions are discernably stronger and have a higher utility than the ones in the following tier based on their base stats:

Tier B: Weaker Megas

Sableye (Mega Sableye)
Drilgann (Mega Drilgann)
Kiricorn (Mega Kiricorn)
Arbok (Mega Arbok)
Whimsicott (Mega Whimsicott)
Dramsama (Mega Dramsama)

Overall, these Megas do not contain any impressive stat builds and superficially, they don't seem to give enough of an "oomph" factor when they appear and are very outclassed by their counterparts in Tier A. These should not be taken seriously based on their stats alone.


Now that I have presented a stat-based tiering guide, I would like to present my opinion of an ideal metagame in PU:

Firstly, I believe that the most popular metagame that would be played would be one that encourages the use of Pokemon from Regular Tier B as much as possible and discourages the use of Pokemon from Regular Tier C. This would optimize team-building diversity to the best ability possible. Seeing that the vast majority of Mega Evolutions exist in Tier A, it naturally follows that Mega Tier A should complement Regular Tier B, and that Mega Tier B should complement Regular Tier C.

As I said earlier, Pokemon in Regular Tier A are by no means broken, so they shouldn't necessarily be excluded from fights. Thus, I propose the following team-building archetype for 6v6 singles:

- choose any (1) of a Mega-Evolution/Urayne-alpha, or any other Pokemon;
- choose any (2) of a regular Pokemon in Tier A or lower (any except Urayne-alpha); and
- choose any regular Pokemon from Tier B or lower to fill in the rest of the team slots.

Another possibility for those desperate to do team-building using their favorites that would otherwise perform sub-optimally against the rest of the Pokedex:

- choose any (1) of a Mega-Evolution in Tier B or any other regular Pokemon in Tier B or lower;
- choose any (2) of a regular Pokemon in Tier B or lower; and
- choose any regular Pokemon from Tier C to fill in the rest of the team slots.

This tier could ideally allow people to experiment with any Pokemon I ranked too harshly low and boost their usage to be potentially viable in the more competitive format initially proposed.

All in all, I do believe this is a good starting point that can help influence the initial usage statistics to create as healthy as possible of an early stage metagame. However, we shouldn't just stop there. One limitation of this guide is its failure to take into account Pokemon's abilities, typing, and movesets. I don't believe this limitation is too extreme though, since most of this will develop when people attempt to build their own personalized teams. Of course, Pokemon that have been brought up as suspects in other threads should be suspect tested (Yatagaryu, Inflagetah, Mega Syrentide, Lanthan, etc.), but only when the time comes and only when usage stats become available and reliable for each Pokemon.

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  Looking for a Praseopunk
Posted by: Arawn - 04-03-2019, 09:52 AM - Forum: Battle and Trade - Replies (3)

Hello guys, i need a praceopunk to complete the pokedex, i already have a neopunk from GTS and was trying to activate te event of the twins, but i read that if you get one from wonder trade or GTS you cant activate the event, so i want to know if someone can trade a praceo for my neopunk, it is already in the GTS

Thanks for the help in advance

Edit: Well someone already send mi a praseopunk, If you're from the forum thank you very much Magnus. My suffering is over and now the hell of the Shiny begins

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  Choice Scarf Sometimes Fails to Lock User Into One Move
Posted by: Andyv2 - 04-01-2019, 06:39 PM - Forum: Help Desk - Replies (2)

I reported this already in the Pokemon Uranium Bug Report Sheet, but I wanted to bring it to attention here as well: apparently, a bug in this game is making the Choice Scarf a studpidly broken item for a Pokemon to hold, yielding the benefits of 1.5X speed AND the ability to switch between moves to the holder.

After a few battles Virtual Trainer battles where I brought a Choice Scarf user, I noticed that the Choice Scarfed Gyarados I was using seemed to be out-speeding everything, including the fastest speed demon on the block, Mega Inflagetah, and whenever I scored a one-hit KO, I was able to switch moves to KO the next Pokemon that the Virtual Trainer sent out.

Please fix this bug in the next patch that comes out. Thank you.

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  Weird stats Xenomite
Posted by: Arawn - 04-01-2019, 08:07 AM - Forum: General Chat - Replies (4)

Well i'm still completing the pokedex and when i go to the pc to take out my Xenomite that has been stored for more tan half of the game i realise that her stats where weird just look at then

Well I just wanted to share this with you since I consider it weird (and I'm bored)

[Image: 56542913_10218386538845893_7013540414498...e=5D0EEE2C]

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  Tips for shiny hunter Uryane?
Posted by: VictoryHoshi - 03-30-2019, 06:41 PM - Forum: Help Desk - Replies (2)

Hello, I am currently shiny hunting Urayne and used the auto-save to auto-save the game. The checkpoint I reached is when Urayne's flashback first starts but I was wondering is there any way to get even closer to Urayne entering the pokeball check pointing the game after the flashback? Or any other tips to save time during each reset? Any piece of advice would be appreciated.

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  Need help evolving competitive Xenogen through trade!
Posted by: Andyv2 - 03-13-2019, 02:53 PM - Forum: Battle and Trade - Replies (3)

I would like to put in a request for help. I have a Bold 5IV Level 58 Xenogen that I would like to evolve into a Xenoqueen through trading. Any help will be very much appreciated. I also have a Bold 5IV baby Xenomite female I am willing to provide in exchange for any help received. Alternatively, I am willing to part ways with my Xenogen for another competitive Pokemon that evolves through trade. Thank you in advance.

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  Epic Battle Fantasy Introduction! And Review!
Posted by: Spiritmon - 03-12-2019, 07:32 PM - Forum: Entertainment - No Replies

[Image: hqdefault.jpg]

*Spiritmon beating the Final Boss in the most hard difficult and sighting happily and satisfy*

Hello everyone! Spiritmon here! Its been quite a while since my last post about the Gen 8. I been playing a few games in Steam (not very much since my college studies require my focus too), like Hollow Knight, Xcom Enemy Unknow and Touhou Luna Lights, with that last be a gift from my friend of long date, @Lord Windos. Thanks buddy, you the best!

But one my favourite games franchise was the Epic Battle Fantasy Saga. Not the most creative name so far, but I get there very soon. The gameplay is quite simple actually, in Turn Based battles, with character similar to cartoons and at the same time have inspiration with animes. And with with all those games is there some refences to Pop Culture in general, like Minecraft, Lord of the Rings and to Canti (from the anime and manga FLCL or Fooly Cooly), and of course, our loved Pokemon Franchise.

The series was made and created by Matth Roszak, a game developer, who made all this franchise. Along with EBF Saga be his most famous work, he also make other games like Bullet Heaven 1 and 2, who have a inspiration of Touhou games (Windos would love it). "Okay Spiritmon, you talked about the creator and his works, but when you gonna go about the review of the games?"

Patience young padawan, I going right there on a minute. First, let me just explain one thing: Despite be a RPG saga and have 5 games, they have story, but not actually...linked all together. The main focus of the Epic Battle Fantasy is...well the battles itself. The story only is used a reason for the character go foward. Its not too much complex story. But that doesnt mean its bad! The way the story is tell, is very much humorous and enjoyful and pretty funny too! So if you want have a cool breeze of a game without a very much complex story, this game if for you.

And with that explain, lets go then towards our game. EBF 5 despite be the five game of this long Saga its a..."Reboot" of the four previous games. I cant tell you people why. The truth is only revealed in the end game. Now lets go to a quick introduction:

The game begins with the introduction of our protagonist, Matt, a pirate warrior who was finishing beating the last boss of his videogame, and enjoying his victory, when suddenly a meteor impact on land he live, and the monsters close there become violent and begin to cause havoc. Oh, and also breaking his TV in the process and destroying his videogame. Determined to find out what the hell happened, he grab his weapon, a stick of hockey.

I know the introduction its like "What the f***" but nonsense its something normal in that series too. Along with Matt first weapon, hockey stick called "Ultra Pro 9000X" you can have access to 228 pieces of equips between four different characters. Each one one their style of battle, including bows, Staffs, Swords and Shields, etc.

The game its not only battles however, there is also some puzzle in certain parts of the games, including in special dungeons where you can literally try to figure out how to pass though then. 

The animation of the skills its pretty great, and the musics...ah the musics very fits in each bioma, from dark and sinister, to beautiful and harmonic.

Also, EBF 5 its one of the rare games who cheer the player to collect medals though the quest in the land to unlock doors inside the Art Museum, a place in the game where art made by the fans and Rozark himself was made is there like a tribute to everyone who have contribute in the game. With strong foes who always is equal to your level, so its always a challenge place. And of course, with chests with rare and strong equippment pretty useful to your heroes. 

There is in total 102 medals to collect, so you have quite a work to do!

The games difficult also have five levels: Zero (who is the super easy), Easy, Normal, Hard and Epic (the most hard difficult of all, the super duper hard). The enemy get highter HP and hit more hard, and some can even use skills in Epic difficult. The boss battles also pretty challenge, so if you not equipp to resist certain elements, your party can be crushed like a bunch of noobs!

Of course, you can always change the game difficult, whatever you want, but to feel the true experience of the game, try to set on Hard or Epic mode, then you will feel why its called "Epic Battle" for a reason!

My final score of that game its a 9.5 score! My only problem with the game its a more challenge New Game+ after you finish the game at the first time, you can begin a new game from the very begining, with all your weapons and skills from your previous save. I was expecting to enemies be stronger and have higther HP, but no. When you have a high level, you can kill most of the enemies with just one skill on New Game+ in the begining, what disapoint me a little. Despite that, its a great game, and I recommend a lot if you searching for a good old style Turn Based game, with a simple but good story, and many kinds of content to search and find. And also good challenge battles! And some season weapons to get, like the new year of the dragon weapon, or vallentine day. And a new version 2.0 is in developtment with adition of new enemies!

You can go to Steam and buy your copy of the game right away! 

Thanks you who read this thread and have a good night! See ya in the next post!

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  Help with Volchick Stats
Posted by: Arawn - 03-12-2019, 12:20 PM - Forum: General Chat - Replies (2)

I got this volchik from GTS and he is almost perfect, look at him so beautiful hahaha, i dont want to mess with the stats so here im, asking for advice, how should i distribute the ev, HP:156 SpAtk:252 Speed:100? and what moves should i teach him?


[Image: 53727155_10218253710125258_8703645324335...e=5D1B2867]

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