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Photo Pokémon Uranium Go
Posted by: kicktheken - 10-07-2017, 05:08 PM - Forum: Suggestions - Replies (1)

Hey guys! I'm making a mobile game similar to Pokémon Go with classic turn-based battles. I was wondering if anyone here is interested in having Pokémon Uranium specific species in the game.

[Image: pokemelee-screen.png]


Link: https://pokemelee.com
Video and download instructions: https://www.youtube.com/watch?v=3uOzxPwWN14

I would love your feedback. Thanks!

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  Allow Soft Resetting of Urayne
Posted by: Cataclyptic - 10-05-2017, 01:00 AM - Forum: Suggestions - Replies (5)

Pretty simple in theory. Interrupt the script in the final battle just before you get Urayne, allow some saving one step ahead of it, then have the ability to interact with Urayne in order to soft reset for natures and the like. Then, just give the player any option to check thier party before resuming the endgame script. 

It’s a small detail but one that would be appreciated by the community, especially since getting Urayne is a completely random event as of the current version. Since the game force saves after the Tandor Championship <b>there is no way to soft reset for Urayne. </b>

Here is my proposal in script format. This is how it would work on a rom hack at the very least, I don't know how well it would translate over to RPGmaker. 

(Tandor Championship script prior to Urayne joining party)
> end

Create intractable Urayne sprite, set flag #092 or whatever that unless triggered will not resume script.

Event#whatever
Givepokemon 0xwhateverUrayne'snumberis
goto @ Uraynejoins
Setflag 0x092
end

@Uraynejoins
Text 0x5 "Thank you for letting me join you, [PLAYER]!

And then, make everybody interactable,

Event#whatever
Checkflag 0x092
If 0x1 goto @Finalscript

Text 0x5 "Urayne wants to join you, you should talk to it."
end

@Finalscript
(Insert the rest of the script here)

end


- Or something like that. Maybe it's harder to do in RPGmaker?

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  The mostly sad or emotionally moments you ever watch (anime, cartoon, book, etc)
Posted by: Spiritmon - 10-03-2017, 10:18 AM - Forum: Entertainment - Replies (8)

Heya everyone! Spiritmon here. Ever in your life you watch or read something that give you awful/strange feelings? Who make you sad, to think, or anything. Of course anyone already feel that with that chaotic world of ours. But in the fiction, this happen? Here a little list of some moments that make emotional or feel like shit. To avoid spoilers I will put spoilers alert. Let's begin. I will put in comments to be more easily to see. Say in the comments what other sad moments you all can remember from the fiction.

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  [Competitive] Urayne
Posted by: Cataclyptic - 09-30-2017, 09:59 PM - Forum: Competitive Discussion - Replies (11)

[Image: latest?cb=20160819221325]  Urayne   [Image: latest?cb=20160819223125]


Nuclear
Weaknesses (2x): Everything except Nuclear
Resistances (1/2x): Nuclear
 

HP: 101                (314-408)
AT: 130                (238-394)
DF: 96                   (177-320
SA: 144                (263-425)
SD: 94                  (173-315)
SP: 112                (206-355)
 
Abilities:
1) Geiger Sense: “Raises the users Att and Sp.Att stats by 1 stage when there is a nuclear type on the field.” (Special note: this ability was bugged the last time I checked. Maybe they fixed it now?)
 

Overview
 
Introducing… Instant Cancer! Also known as Beta Urayne, it is the cover legendary of the game, the final boss and the nuclear apocalypse all rolled into one. With a high base 112 speed, great duel attacking stats and a movepool full of radioactive goodies, this thing is so powerful that it can steamroll through teams with ease. In fact, it can do more than that by infecting your opponent’s pokémon with cancer, making victory a certainty!
 
With the release of Atomic Punch, its most powerful signature move, Uraynes abilities have soared even higher. Thanks to a very spammable, high base powered nuclear attack, it’s physical set has entered the realm of genocide. When Curie shouted that she had become death after obtaining this monster, she was absolutely right. Well, mostly.
 
Being a nuclear type, priority attacks and faster pokémon can defeat it. However thanks to its high defenses, it’s the only nuclear type that needs more than one hit to actually defeat. So if you’re trying to take Urayne down, make sure you do it in one go… or else you will fall helplessly to the power of Tandor’s greatest legend.
 
 
Nuclear War
(All out Attacker)
[Image: latest?cb=20161201001846]@ Choice Scarf / Life Orb
Adamant, 252 Att, 252 Spe, 4 Def
Naughty/ Adamant, 252 Att, 252 Spe, 4 Sp.att or Def
Geiger Sense
- Atomic Punch
- Drain Punch

- Overheat / Fire Punch
- Fission Burst
 
Since the release of Atomic Punch, Urayne can now run a very good physically based set. A Naughty nature is preferred in order to increase the power of Overheat, but Adamant can be used with Fire Punch if you so choose. The item choice depends upon your team: If you can reliably set up Sticky Web, go for the Life Orb. If not, go for the Choice Scarf. Urayne, like all nuclear pokémon, needs its speed in order to survive. With a Choice Scarf or Sticky Web up, it can speed anything except Mega Inflagetah and choiced Alpico.
 
A Naughty nature increases attack at the expense of special defense, and this is preferred over Lonely because of all the priority users running around. This set can run a Jolly or Naïve nature to reach 355 speed (532 after speed boost), but the only thing you’d outspeed with max speed is Mega Inflagetah, which would just use priority anyway. Naughty reaches a max of 484 speed with the scarf on, which outspeeds everything except for some Scarfed pokemon and Mega Inflagetah.
 
Use Atomic Punch as your go-to spam move, as it is super effective against everything. But if something comes along to resist the nuclear move, you have your two coverage options in Drain Punch and Overheat, which round off the coverage making this set super effective against every pokemon. That was not a joke, this set hits the entire meta for super effective damage. Overheat is much more powerful than Fire Punch and usually ensures the OHKO, but Fire Punch can be used it you think Urayne can survive a hit or two. The last move is Fission Burst, a nuclear type explosion which can be used to KO something if you get too low on health.
 
Team Options: Sticky Web support is a must for the Life Orb sets. Additionally, Urayne will need to switch around a lot so entry hazard removal and getting is safely to the field is an additionally must. One great partner is the support Seikamater set which utilizes U-Turn and Sticky Web, since Seikamater is so slow it can U turn after the opponent and get Urayne back in the game.
 
Regular S51-A is a great Rapid Spinner for its Levitate ability and steel typing. Finally, since Urayne cannot take priority attacks, bring something that can take on Mega Inflagetah and Mega Archilles, such as defensive Tubareel, Gyarados or Syrentide.
 
 
Nuclear Apocalypse
(Fallout Sweeper)
[Image: latest?cb=20161201001846] @ Life Orb / Leftovers
Naughty, 252 Att, 252 Spe, 4 Sp.att or Def
Mild / Rash: 252 Sp.att, 252 Spe, 4 Def
Geiger Sense
- Fallout
- Atomic Punch / Radioacid / Proton Beam
- Drain Punch / Focus Blast
- Fire Punch / Overheat
 
This set is defined by the move Fallout, which makes nuclear types normally affected by all types instead of super effectively, and in the new update, damages all non nuclear or steel types based on how effective the nuclear type is against them. Because taking 25- 50% damage from weather is fair.
 
You have two options: the physically based set or the specially based one. The physically based one is preferred because it has access to Drain Punch, which is made very useful for this set since Nuclear / Fighting is super effective against nearly the whole game and Drain Punch comes with a heal. Since Urayne will be a lot tankier thanks to Fallout, the heal is much more appreciated. Overheat can be used on the physical set as it usually does enough damage even without boosts.
 
Since Urayne is more bulky, Leftovers is a valid option, but Life Orb is still preferred due to the power boost. This set requires some setup in order to pull off: if you can get Urayne a free turn by putting something to sleep it can sweep for a solid five turns without fear from most anything. Behold:
 
252+ Atk Mega Inflagetah Flame Impact vs. 0 HP / 4 Def Urayne: 169-200 (48.9 - 57.9%) -- 96.9% chance to 2HKO.
252+ Atk Life Orb Inflagetah Flare Blitz vs. 0 HP / 4 Def Urayne: 312-368 (90.4 - 106.6%) -- 37.5% chance to OHKO
 
These are attacks from the most powerful pokemon in the game. But because Urayne is now neutral to all attacks under Fallout, it can survive pretty well and fire back an instant KO move, and if not, the Fallout damage will take care of the rest.
 
Team Options: A pokemon that can induce sleep is a godsend for this set. An Eeveelution or Dunseraph with Yawn can do the trick, but Hypnosis on Antarki, S51-A and Chainite can work just as well. Chaininite in particular is valuable for its one weakness, trapping abilities and Hypnosis, letting Urayne essentially come in for free and proceed to Fallout.
 
Wish users like Luxelong can extend Urayne’s life after Fallout has passed. Likewise, duel screen support with Light Clay (if it becomes available) helps Urayne very much with setting up Fallout. And as always, getting rid of Stealth Rocks is great as well to keep it healthy.
 
 
I AM BECOME DETH
(NP Sweeper)
[Image: latest?cb=20161201001846]@ Life Orb
Timid / Modest, 252 Spe, 252 Sp.Att, 4 Def
Geiger Sense
- Nasty Plot
- Radioacid / Proton Beam
- Focus Blast
- Flamethrower / Fire Blast
 
Yeah, this thing gets Nasty Plot on top of a nuclear typing and base 144 special attack. This set is simple: set up Nasty Plot and then proceed to sweep with your coverage move of choice. Although this thing can kill anything in one hit after an NP boost, it does not have the speed of the scarf set or the safety of the Fallout set, making it more easily killable. Proton Beam has more power but Radioacid is more consistent. Likewise with the Flamethrower and Fire Blast argument.
 
Team Options: Entry hazard removers like S-51A and slow U turners like Seikamater help bring Urayne into battle. Sticky web and hazard support is always good, as well as Wish users like in the other sets.

 
Other Options

--- I mean, you could use Urayne Alpha but… what would be the point?
--- Quantum Leap is usable, but extremely outclassed by Atomic Punch at this point (100 bp vs 160bp after two turns).
--- A support set is conceivable since Urayne gets pretty tanky under Fallout, but that’s only for 5 turns so likely it would get maimed eventually.

--- Pain Split is good for healing, but you then have to assume that Urayne would survive the next attack, which isn’t likely since it’s weak to everything.
--- Trick can potentially be used on the Choice Scarf sets to mess up walls.

 
Playing against Urayne
 
Keep your hazards up (especially Stealth Rocks/Sticky Web) to make sure it can never come in safely. Defensive Lanthan is a great check as the specially defensive set can take anything Urayne can throw at it, likewise with the physically based set, but you first have to realize which set Urayne is running. Lanthan can OHKO most Urayne sets with Subduction as well, even without the boost.
 
Urayne hates priority, so use Mega Inflagetah against it. Unless it’s the Fallout set, the cheetah can supersonic around Urayne until it dies. Other priority users like Garlikid, mega Archilles and Alpico can work to a lesser extent against it.
 
As with all nuclear pokemon, Uraynes speed is crucial to taking it down. Find a way to get faster than it and you’re golden. Choice Scarfed Yatagarasu, Alpico, and Archilles can potentially outspeed and KO it, but they must be wary of Urayne’s somewhat good bulk.
 

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  Nature Confusion
Posted by: Pixperfect - 09-29-2017, 07:35 PM - Forum: Help Desk - Replies (3)

Sorry if something like this has already been posted. 

The nature system in this game is perplexing me. I've looked online and people say that blue stats are increased and red stats are decreased. 

I recently got a Volchik with an adamant nature but the Special Attack stat was blue and the Attack stat was red. 

Are the nature properties reversed in Uranium?

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  [Announcement] Tournament
Posted by: shademonkey - 09-29-2017, 02:07 PM - Forum: Battle and Trade - Replies (20)

Just relaying what's been said on the Breeders' Discord


Quote:Hello everyone! The weekend before Halloween on October 28th, Dusk will be hosting a tournament. The matches will be best 2 out of 3. The event will start at 2 PM EDT. The ONLY rule is the Species clause: No copies of the same pokemon. Check-in will be 6 hours before the due date/time. Please don't forget to PM him your teams once they are set. Like in previous tournaments, signing up through Challonge will help with keeping track of battles and their results.
Here is the sign up link:http://challonge.com/tournaments/signup/PPOVJIuhyX

Breeders' Discord

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  Text Dissapeared
Posted by: LautyPro - 09-26-2017, 08:47 AM - Forum: Help Desk - Replies (1)

Hi , can some help me?
i playing Pkm uranium , and when i fight vs a hiker of barullo city cove and i save , after , ALL the text of the game dissaperared, i close and open the game ,nothing happened

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  Hyped about mega daikatuna!!! (suggestion for the design)
Posted by: Pokesketcher - 09-25-2017, 09:00 PM - Forum: Creativity - Replies (1)

Hi, I just heard that daikatuna would have it's own MEGA STONE. So I'm really excited. Anyway, I did a rough sketch and inking on what it would look like in my eyes. So at first I just thought, "ok, more blades and longer fins should do." However, I wanted to convey power, so I decided to make the fins bigger, with war paint on the side of the body, and a broadsword on the front instead of katana. I nickname it "Daokatuna". Also keep in mind, if this rough design is good to the mods, I'll refurbish it to look like the vision in my head.[Image: iLiPU]

This is the link to the picture!!!

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  Idea to fix the nuclear type
Posted by: Cataclyptic - 09-24-2017, 01:36 AM - Forum: Suggestions - Replies (10)

Most of you know me as a competitive player so I'll cut straight to the chase. Uranium'smeta is a strange one because it involves nuclear pokemon. These pokemon are the gimmick of the game but as we of the competitive community have discussed, the typing is a bit borked. 

Nuclear is super effective against everything but steel, and every is super effective against it. As has been talked to death, this esentially means a nuclear pokemon's speed stat is the only important stat it can have: anything it can outspeed, it can kill. Anything that outspeeds it will kill it in turn. 

This leads to rather polarizing tiering for nuclears. Some of them are so good they break the game (Nucleon) wheras others are barely even playable (Hazmat).

I would like to suggest a changing to the nuclear typing in order to balance it out. I realize this has been done before, but please hear me out. 

Now previously in pokemon, there was a actually a similar situation to the nuclear typing: Shadow Pokemon. My first suggestion is to impliment what nintendo did to the Shadow type to the Nuclear type: insert a script that makes all nuclear moves super effective, but ONLY super effective. This means that nuclear attacks deal 2x damage at max, and none of this 4x supereffectiveness that is omnipresent in the game. 

EG: Proton Beam against Yatagaryu = 2x damage instead of 4x. 

Alternatively, make nuclear attacks supereffective against half of the 18 types but nothing resists it. This would balance out what pokemon can tank nuclear attacks, perhaps even more so than mu previous suggestion.

My second suggestion, in order to make the nuclear typing less reliant on speed, is to rework its defensive nature. I propose that the nuclear typing has no resistances and has around 5-7 weaknesses, letting nuclear pokemon be at least a little better defensively. 

With these two changes, the nuclear typing will be far less reliant on speed, the meta will be far less polarizing to them, and things will actually stand a chance against Nucleon. 

Feel free to leave any comments.

#Makenuclearsgreatagain

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  Have Fallout weather in the Hazard Zone.
Posted by: nburgin - 09-21-2017, 10:36 PM - Forum: Suggestions - Replies (3)

In the same way that some routes have Rain or Hail as their default weather conditions, it would make sense for the Hazard Zone to have Fallout trigger at the start of every battle. It makes sense, given the visible greenish haze on the overworld and the fact that humans can't safely go there without protective gear, that the conditions there would also affect pokemon in battle. When I played through this section, I was surprised it didn't already work that way.

It would likewise make sense for this to be the case in the outdoor courtyard area of Power Plant Zeta, though maybe just during the event and not when you go back after the championship, given that you can enter without the Hazard Suit at that point.

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