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| [Competitive] Majungold |
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Posted by: Cataclyptic - 10-09-2016, 03:30 PM - Forum: Competitive Discussion
- Replies (6)
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Majungold ![[Image: latest?cb=20160817012234]](http://vignette2.wikia.nocookie.net/pokemon-uranium/images/a/a9/165s.png/revision/latest?cb=20160817012234)
Fighting / Rock
Weaknesses (4x): Nuclear
Weaknesses (2x): Fairy, Fighting, Grass, Ground, Psychic, Steel, Water
Resistances (1/2x): Bug, Dark, Fire, Normal, Poison, Rock
HP: 125
AT: 135
DF: 75
SA: 70
SD: 75
SP: 60
Overview
Revived from the elusive Gold Fossil, Majungold is a prehistoric… animal (?) that packs a wallop. Just by looking at its fantastic attack stat, you know how much physical damage this thing does. And when that attack is backed up by an equally large Hp stat, Majungold can tank several hits and fire back strong STAB moves. In fact, its STAB coverage of Fighting and Rock is one of the best offensive combinations in the game- and with Earthquake in its arsenal, it can hit nearly the entire meta with supereffective damage!
So why isn’t this thing on every team? Because it has a low base speed of 60 in a meta where anything less than 90 is considered slow. On top of that, on the defensive side it has a whopping eight weaknesses which are all very easy to exploit. However, the Gold Bar pokemon still has more than a few tricks up its sleeve to mitigate its weaknesses.
Gold Standard
(Rock Polish)
@ Life Orb
Adamant: 252 Att, 176 Spe, 82 Hp
Clear Body
- Rock Polish
- Drain Punch / Golden Fist
- Stone Edge / Rock Slide
- Earthquake / Elemental Punch / Knock Off
There are a lot of slashes in this set, but don’t worry it all makes sense. First we have Rock Polish and the unique speed EV’s: these ensure that after a single Rock Polish, Majungold reaches 400 speed, surpassing 132 base speed and making it the fourth fastest pokémon in the game after Inflageta and its mega, and Mega Archilles. Inflagetah uses priority and you don’t want to send out Majungold on an Earth Power Mega Raptor anyway, so outspeeding these three is pointless. Next we have an option between Drain Punch and its signature move Golden Fist; the former provides recovery while the latter provides greater damage and free $$$ after the battle*! Pick whichever one suits your style best.
After that we have a choice between Stone Edge and Rock Slide. Stone Edge provides more power with lower accuracy, while Rock Slide has better accuracy but less damage and a chance to flinch. Finally we have our coverage move- Earthquake is the most common option, but any one of Fire Punch, Ice Punch and Thunderpunch can be used to round off your team’s coverage. Knock Off is also an option, as Dark/ Fighting is a potent combination.
The EV’s and nature are there to ensure Majungold utilizes that 135 base attack as best as possible, reaches 400 base speed after Rock Polish, and the rest are dumped into HP for survivability. Clear Body is the only choice for this set, due to the fact that there are a good many Intimidate and Petrify users in the metagame, either of which would ruin this set’s intent.
* Note: This is completely useless in online battling
Outslow the Competition
(Slow attacker)
@ Life Orb / Leftovers
Brave: 252 Att, 252 HP, 4 SpD. IV’s: 0 Spe
Battle Armor / Clear Body
- Drain Punch
- Gyro Ball
- Stone Edge
- Knock Off
This set would be a lot better with the Assault Vest but… Anyway this set takes a radically different approach than the first set. Majungold can use its slowness combined with 0 Speed IV’s to Gyro Ball any opposing fairies. With investment in HP, it’s guaranteed to survive a hit and fire back a potent move. Drain Punch is the preferred fighting move on this set due to the fact the Gold Bar Pokemon will be taking a lot of hits. Knock Off can be used as an annoyance move, but can be replaced with Earthquake for coverage if you prefer. Stone Edge is there for maximum power.
The choice of items comes to a preference of whether you want to do more damage or have slightly higher survivability. Same with the ability- you can avoid critical hits to survive, or avoid Intimidate bringing down your game.
Bro, do u even lift gold?
(Bulk Up)
@ Leftovers
Adamant: 252 Att, 252 HP, 4 Def
Battle Armor / Clear Body
- Bulk Up
- Drain Punch
- Stone Edge / Knock Off
- Knock Off / Elemental Punch / Earthquake
A relatively standard Bulk Up set. Come in on something that can’t hurt you like Inflagetah lacking Earthquake, Bulk Up and then proceed to sweep. You can choose between Battle Armor or Clear Body for this set, but Battle Armor is the superior ability for this set as it prevents crits from surpassing your defense boosts at high levels. Leftovers is the preferred item on this set for the same reason, it promotes longevity, though Life Orb can still be used.
Drain Punch gives you recovery, so it is mandatory on this set. Stone Edge > Rock slide since the flinch chance is irrelevant and this set is all about power. Finally we have the usual coverage move choice- Knock Off is the best by a slight amount due to its ability to nix your opponents leftovers in the event of a boosting war. The elemental punches or Earthquake can round off coverage however you see fit if Knock Off isn’t your thing.
The EV’s are designed to give your Majungold maximum survivability and attack power, with a little bit added to defense for the Bulk Up boosts. Investing in speed isn’t worth it, as even with a Jolly nature and maximum investment it reaches only 240 speed, slower than any threat you’d face anyway.
Golden Band
(Choice Band)
@ Choice Band
Adamant: 252 Att, 252 Hp, 4 SpD
Clear Body
- Drain Punch / Golden Fist
- Knock Off
- Stone Edge / Rock Slide
- Earthquake / Elemental Punch
This set is defined by its item, the Choice Band. When equipped, Majungold reaches an absurd 607 attack at the cost of not being able to switch moves. Drain Punch and Golden Fist are your choices for fighting type STABs, one can heal and the other does more damage and gets you more cash*. Knock Off is your second move, required on this set because Majungold will force switches, allowing you to wear down its counters by kicking out its item.
After that we have Stone Edge or Rock Slide, the classic Power VS Accuracy argument. Finally, Earthquake or the Elemental Punches if you need additional coverage. Clear Body is a must for this set to avoid being Intimidated, while the EV’s are pretty self-explanatory.
* Note: This is completely useless in online battling
Golden Breaker
(Double Dance)
@ Leftovers
Adamant: 252 Att, 100 Spe, 82HP
Clear Body
- Drain Punch
- Bulk Up
- Rock Slide
- Rock Polish
A fusion set of the Bulk up and Rock Polish sets. The idea here is to switch in, determine which setup move is more appropriate to use, and boost up ideally using both moves at some point. Bulk Up and Rock Polish are the crux of this set, while Rock Slide and Drain Punch are your two attacking moves due to their excellent combination. Drain Punch heals, Rock Slide has more accuracy so it’s preferred here and it has a flinch chance. If this thing gets enough of the right boosts, it will become an unstoppable menace.
The EV’s are the same as the first set so that, again, it can be the fourth fastest pokémon after a Rock Polish with as much attack and HP as possible. Clear Body is the only option for this set, as otherwise it’ll be ruined by Intimidate and Petrify users too easily. Leftovers in the best item for this set, as more longevity = higher chance to get another boost --> kill everything easier.
Other Options
--- An Iron Defense set might see usage, buts largely outclassed by the Bulk Up set.
--- Hammer Fist or Superpower can be used on non speed sets due to their better power, but beware of their debilitating side effects.
--- Don’t use a stall set. It has 135 base attack and 8 common weaknesses. Just don’t.
Playing against Majungold
For one thing it has eight weaknesses and no way to increase its special defense, so you can do something about that. Majungold is a pokémon that relies on its boosts, so the turn before it boosts can be used to weaken it severely. Alternatively, Roar and Whirlwind users can absolutely ruin any of the boost sets, though they must be careful of the increased power Majungold carries.
Wintoger stands out as a check and or counter to Majungold- it’s dual special STABs Aura Sphere and Moonblast can cripple Majungold, if not KO it due to the life orb boost it gets. It can also switch in on any attack except maybe an Earthquake. Gliscor can also serve as a counter to any Majungold lacking Ice Punch, as their defense is so high it takes pittance from the Gold Bar pokemon’s attacks while Gliscor can Knock off its item or Toxic stall it out.
Finally, S51-A can also serve as a counter for Majungold lacking Knock Off, as it can switch in on most attacks and Psychic it to death.
Team Options
(( Will be added later. Taking any suggestions))
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| Shinydex ¿it's possible? |
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Posted by: BCRKangust - 10-09-2016, 12:17 PM - Forum: General Chat
- Replies (15)
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GOOOOOOOOOOOOD MORNING!!!
evening or night or....whatever XD
I WANT SHARE SOMETHING WITH EVERYONE
I see a member sharing his shiny pokémon and i want share it too and 1 goal to do
A SHINY DEX!!!
I want do a shiny dex and yes,it's hard,but i believe i can do it
this little guys are all the shinys what i have until now and i gonna catch tehe rest soon :3
but my question is:
it's possible get all the shinys? (without starters and special pokémons)
[img=400x400] ![[Image: shiny.png]](https://s16.postimg.org/6tlplfgip/shiny.png) [/img]
EDIT: It's possible make the masuda method?
The question arises because I do not think the game have a nationality and i read has to do with the region of the pc
Is that true?
FINAL EDIT:
thank you very much to everyone who gave me help, answered my questions and advise me to achieve my goals
if someone has a shiny lat me know and make an offer and I will try to fulfill to keep this
thanks again ;w;
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| Trying to Trade |
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Posted by: kevvvvv - 10-09-2016, 09:55 AM - Forum: Help Desk
- Replies (10)
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I was trying to trade a shiny HA devimp using the GTS but for some reason it won't let me. The game just says you can not trade this pokemon. Is there any way I can solve this? I tried trading another pokemon and it was fine so is it something to do with the devimp itself?
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| Potential New Mega Evolutions |
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Posted by: CrazyDragon - 10-08-2016, 10:58 PM - Forum: Suggestions
- Replies (17)
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I'm not sure if there will be any more updates beyond balancing and bug fixes, but here are some ideas for potential new mega evolutions:
Mega Titanice:
Water/Steel
Ability: Filter
Base Attack: 130 (+40)
Base Defence: 115 (+40)
Base Special Attack: Unchanged
Base Special Defence: 85 (+30)
Base Speed: 80 (-10)
Description: It is now larger with a more defined metal jaw and another smoke stack. It now sticks out of the ice longer, and has larger, more jagged ice. It also has smoke coming out of it's stacks.
Mega Stone: Titanite
Location: Probably found while diving somewhere
Mega Harptera:
Bug/Dragon
Ability: Gale Force (Gale Wings, but also gives STAB to flying moves)
Base Attack: 165 (+35)
Base Defence: 95 (+20)
Base Special Attack: Unchanged
Base Special Defence: 90 (+15)
Base Speed: 155 (+30)
Description: It's body is now a darker blue colour, with wider wings that have more orange and two orange stripes each. It has a longer tail with a much larger barb. The barb has three spikes per side and a purple stripe near the tip. It now also has claws on the ends of it's feet. Another thing is that this Pokémon will now learn several dragon type moves, such as Dragon Claw and Dragon Tail.
Mega Stone: Harpteranite
Location: Probably somewhere close to Baykal Rainforest/Amatree Town
Mega Krilvolver:
Water/Fire
Ability: Mega Launcher
Base Attack: Unchanged
Base Defence: 105 (+20)
Base Special Attack: 150 (+30)
Base Special Defence: 75 (+30)
Base Speed: 105 (+20)
Description: It now has a longer body, as well as longer antennae and a larger tail, that is spiky instead of puffy. It now has two pistols, and they are larger with slightly longer barrels. This Pokémon now learns Water Pulse at level 33, and Aura Sphere at level 55. It also now learns Hydro Pump at level 59 instead of 57.
Mega Stone: Krilvolverite
Location: Given to you by an NPC late in the game for showing them a Krilvolver
Mega Oblivicorn:
Fairy/Dark
Ability: Infiltrator
Base Attack: 153 (+30)
Base Defence: 87 (+20)
Base Special Attack: 77 (+10)
Base Special Defence: 75 (+10)
Base Speed: 143 (+30)
Description: Much longer main horn, as well as slightly longer other horns and wing horns. It's wings are just a little bigger, and it's tail fur is now more pointed. It's eyes now glow a dark red colour, and it's positioned in more of a running stance. All the fur on it's body and wings, as well as it's mane, is now a darker red to match it's eyes. It is designed as a good counterpart to Mega Kiricorn.
Mega Stone: Oblivicornite
Location: The NPC that gives you the Kiricornite now gives you an option of which Mega Stone you want, and you can only choose one or the other
That's it for now, but I can always add more later. Feel free to improve these suggestions, just in case they somehow manage to get into the game.
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| [Competitive] Tracton |
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Posted by: crulla - 10-08-2016, 11:35 AM - Forum: Competitive Discussion
- Replies (16)
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Hello everyone, my name is crulla and I will be your guide on using the "Crane Beast Pokemon","That sonova b**** in Sheldon's Gym", properly known as Tracton.
Let's Steel our way into this (pun intended). I choose you,Tracton!!!
![[Image: latest?cb=20160808075357]](http://vignette1.wikia.nocookie.net/pokemon-uranium/images/6/6b/Tractonpixel.png/revision/latest?cb=20160808075357)
Tracton
Base Stat:
HP:85.
Attack:110.
Defense:70.
Special Attack:50.
Special Defense:80.
Speed:100.
Abilities:Speed Boost/Motor Drive/Analytic.
OVERVIEW:
Not much of a Special Attacker, but that Attack is decent. Shame it's 100 Speed is average. Well, it's typing is pretty good, being the few rare Steel type to (somewhat) survive a Nucleon Hyper Voice, and a great STAB combination doesn't hurt. Not learning EQ sucks, but being the only thing in the wide land of Tandor to learn Shift Gear does wonders to it's overrall usefulness. Furthermore, a wide arrangement of moves, including the Elemental Fangs, Drill Run, Stealth Rock, Knock Off, etc really helps its viability.
Perhaps, it's greatest selling point lies in the ever helpful Speed Boost ability. If you don't remember, Speed Boost increses it's Speed every turn by 1.5 .It's ability turns it into a mediocre 'Mon to a terrifying speed demon that have the ability to revenge most things after a turn, which gives it a Speed stat of 492 and counting every turn afterwards, outspeeding (M-)Inflagetahs after 1(2) turn and both Archlleses after a mere turn. Coupled with 110 Attack stat, and you've gotten yourself a killing machine (pun intended again).
It's other Ability, Motor Drive, is situational at best. Can be used on Yatagaryu teams, but other than that, a big no-no. Analytic is good for increased damage, and is especially good because Tracton can force a ton of switches(ehehe...), but if you don't use it as an attacker or have damage boosting moves then Speed Boost is better.
SETS:
Sword Dance
Tracton @ Life Orb
Ability: Speed Boost
EVs: 252 Atk/252 Spd/4 Sp.Def
Jolly/Amadant Nature
-Sword Dance/Protect
-Iron Head
-Dragon Claw/Outrage
-Drill Run/Elemental Fang/Knock Off
This set is standard for Tracton. Maximzed Atk and Spd allows it to move and hit as fast as possible. Nature is your preferance: Jolly for the fastest possible, outspeeding all but M-Inflagetah in 1 turn, while Amadant helps it to hit as strong a truck crane(don't shoot me!). Item is ,again, your preference, although I prefer Life Orb.
Sword Dance is quite mandatory and the core of this set, because that Atk boost is phenomenal, but Protect also works very well, due to it's disapoinment of a bulk. Iron Head and Dragon Claw is good STAB, although Outrage is also wonderful, because of the higher BP it offers, even if Confusion is quite worrying. The fourth move is on you, but I like Drill Run, because Ground is an amazing coverage type, Elemental Fang is to hit those pesky checks, and Knock Off is.. well, Knock Off. It's good.
Anti-Lead
Tracton @ Lefovers/Focus Sash
Ability: Speed Boost
EVs: 96 Atk/252 Spd/160 HP
Jolly Nature
-Stealth Rock
-Taunt
-Iron Head/Dragon Claw/Outrage
-Knock Off/Elemental Fangs/Drill Run/Super Fang
Who knew Tracton can have such a good leading movepool? Leftovers is here because Tracton doesn't have healing, and Focus Sash is there to let Tracton suvive something and set up rocks, but anything else is fine though. 'Nuff said about Speed Boost. EVs and nature are like this so Tracton is super fast so it can Taunt the unsuspecting Lead and set rocks up.
Stealth Rock is the main reason to use Tracton, alongside that delicious Spd and Taunt. Dragon Claw/Outrage/Iron Head are solid STABs. Super Fang and Knock Off can be used to great effect. Coverage is coverage.
All Out Attacker:
Tracton @ Choice Band/Assult Vest(when it's here)/Choice Scarf
Ability: Speed Boost/Analytic
EVs: 252 Atk/252 Spd/4 Sp.Def or 248 Hp/252 Atk/8 Sp.Def
Jolly/Amadant Nature
-Drill Run
-Iron Head
-Dragon Claw/Outrage
-Elemental Fang/Knock Off
This set focuses on power and coverage, being able to hit a wide range of things rather than set up and OHKO things and get killed if not careful. Choice Band and Amadant can be used for Tractons that run Speed Boost, because that extra power is crucial. If using Analytic, however, a Choice Scarf along with Jolly is needed to ouspeed everything relevant unboosted that isn't M-Inflagetah when staying in. Yes, that sounds kinda counter-intutiative, but hear me this: Analytic boosts are not worth Tracton dying,due to the subpar Defenses. However, if you are making Tracton more of a Pivot and/or set-up/switch punisher, then a Choice Band and fairly bulky EVs are required, but I wouldn't recommend it. If running Speed Boost, then Atk and Spd should be maximized.
Iron Head and Dragon Claw/Outrage is a must because they are the most reliable STAB you can find, although Outrage users must beware of Confusion, as it can really ruin your day. Drill Run is also a must, because Ground coverage is mandatory on everything that gets it. The fouth moveslot is your choice: the Elemental Fangs offer great coverage options, while Knock Off removes the item of the foe, effectively crippling it.
Sub-Blaze
Tracton @ Lefovers
Ability: Speed Boost
EVs: 252 Atk/8 Sp.Def/248 HP
Adamant Nature
- Protect
- Substiute
- Iron Head/Dragon Claw/Outrage
- Toxic/Sword Dance
Thanks tarutaru and Cactaclyptic for helping me.
Remember Blaziken in Ubers? Now in Tandor, with a new look: Tracton. The Crane Beast Pokemon has the best thing that Blazikens have: Speed Boost, coupled with better speed and bulk. Leftovers is here to help Tracton recover lost health after Substituting. EVs like that and Amadant really helps it, as it needs to hit like a truck and have relatively good HP to get a strong Subs on the field.
Protect and Substitute is pretty self-explainatory and Iron Head/Dragon Claw is always good due to it being solid STAB, if not a bit weak. Toxic is quite good, proven by Blaziken and Gliscor when coupled with Protect and Substitute. Outrage is an increase in BP if you need to, but not as good as the aformentioned moves. If you have Toxic Spikes support-which is always better than wasting a moveslot on on it-then go for Sword Dance, sine boosted Atk is almost always a good thing.
OTHER OPINIONS:
X-Scissors: It's coverage.. I guess? Hits Grass-types and...that's it. Not worth it if you aren't desperate.
Shadow Claw: Exactly like X-Scissors.
Aerial Ace: Again, X-Scissors, but somewhat better due to the Fighting weakness, but still, no.
CHECKS AND COUNTERS:
Fast/Bulky Ground-Types: Can ahinnilate Tracton in a blink of an eye with Earth Power/Earthquake. Must be beware of Ice Fang.
Fast Fighting-Types: Can ahinnilate Tracton in a blink of an eye with Close Combat/Aura Sphere/Hi Jump Kick/etc.
Bulky Water-types: Survives anything Tracton can do and whittle it down with Super Effective moves. Must be wary of Thunder Fang.
Steel-types: Survives anything Tracton can do and whittle it down with Super Effective moves. Must be wary of Drill Run and Fire Fang.
Inflagetah: Can take down Tracton given it's sufficently weakend. Must be wary of Drill Run.
TEAM OPINIONS:
Grass types with Flying/Fairy/Psychic coverage can be extremely helpful, with Coatlith and Whimsicott comes to mind. Something that appriciates the removal of Fairies , and removes the pesky Grounds,Steels,Fightings are good partners, like Dunseprah with EQ or Flamethrower.
Thanks for reading, everyone! Have a good day!
All helps are apricciated!
-----------------------------------------------------------------NOTE----------------------------------------------------------------------------------------------------------------------
Since the bad rep this get, I will lock down this thread ( or at least try to). I'm sorry this is such a bad analysis and I will improve my skills on writing these and make other analysis on Pokemons that is not too noticable(or bad) when 1.0.4 comes out. I will not delete it because I want to put this as a example on how bad it can get.
@poweroftibarn, remove this thread from the compedium please. And if anyone wants their shot to analyze this Pokemon, do it.
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