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  Defgha's Trading Post
Posted by: Defgha - 09-28-2016, 11:55 AM - Forum: Battle and Trade - Replies (11)

English Language (In Belgium)

6IV Moms:
- Paraudio (Calm) (Ab: Soundproof)
- Jerbolta (Modest) (Ab: Quick Charge)
- Colarva (Timid) (Ab: Ice Body)
- Eletux (Modest) (Ab: Static)
- Glaslug (Calm) (Ab: Natural Cure)
- Magikarp (Adamant) (Ab: Swift Swim)
- Ekans (Adamant) (Ab: Shed Skin)
- Smore (Modest) (Ab: Swarm)
- Cassnail (Modest) (Ab: Sand Storm)
- Raptorch (Naive) (Ab: Flame body)
- Volchik (Jolly) (Ab: Volt Absorb)
- Eevee (Quiet) (Ab: Run Away)
- Cottonee (Calm) (Ab: Infiltrator)
- Devimp (Adamant) (Ab: Intimidate) (HA: Disenchant)
Flager (Calm) (Ab: Flash Fire)
Birbie (Modest) (Ab: Big Pecks)
Cubbug (Adamant) (Ab: Swarm)
- Chyinmunk (Timid) (Ab: Run Away)

5IV Moms:
- Slothohm (Relaxed) (Ab: Motor Drive)
- Brailip (Calm) (Ab: Swift Swim)
- Jungore (Adamant) (Ab: Clear Body)
- Sableye (Sassy) (Ab: Stall)
- Minicorn (Jolly) (Ab: Quick Feet)
- Orchynx (Calm) (Ab: Battle Armor)
- Fafurr (Lonely) (Ab: Fur Coat)
- Tonemy (Naive) (Ab: Levitate)
- Chyinmunk (Naive) (Ab: Pickup)
- Dunsparce (Lonely) (Ab: Serence Grace)
- Stenowatt (Bold) (Ab: Motor Drive)
- Minyan (Bold) (Ab: blood Lust)
- Sheebit (Serious) (Ab: Intimidate)
- Jackdeary (Modest) (Ab: Inner Focus)

6IV Genderless:
- S51 (Modest) (Ab: Levitate)

6IV (Non-English) Masuda Dads: 
- Bug: Harptera (Lonely) (Ab: Moxie)
- Dragon&Flying: Volchik (Bashful) (Ab: Volt Absorb)
- Fairy&Human: Jackdeary (Modest) (Ab: Inner focus)
- Field&Mineral: Jungore (Adamant) (Ab: Clear Body)
- Dragon&Water2: (Adamant) (Ab: Swift Swim)
- Grass&Water3: Cocoran (Impish) (Ab: Chlorophyll)
- Monster&Dragon: Stenowatt (Careful) (Ab: Speed Boost)
Amorphous&Water1: Cassnail (Modest) (HA: Sand Stream)

Specials:
- Hidden Power FIRE Eevee (31/31/30/30/31/30) (Timid) (Ab: Run Away) (Have Male and Female)

Shinies I have:
Eletux, Electruxo, Eevee, Jackdeary, Winotiger, Magikarp, Jerbolta, Ekens, Sableye, Frynai, Eshouten, Selkid, Spritzee, Aromatisse, Miasmedic, Tancoon, Tanscure, Cottonee, Masking, Smore (F&M), Masking, Snopach, Devimp, Selkid, Fafurr, Firoke, Swabone, Flager, Orchynx, Volchik, Pahar, Jungore

Up for trade:
- Shiny: Smore (F&M), Eletux, Jackdeary, Eshouten, Cottonee, Flager, Jungore
- Any mon I can breed! (except for Genderless, unless you bring something special to the table)

Wanted:
- Any Shiny (or any evolution of one I already have) I don't have.
- Any 6 IV mom (English only, else it ruins my Masuda dads) I don't have.

Note: If I don't have the correct nature, just ask, got an army of duplicats to accommodate your needs.
Note2: I have a full living Pokedex (192), no need to offer me mons that aren't on the list.

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Star Competitive Guide: Luxelong
Posted by: Lord Windos - 09-28-2016, 03:14 AM - Forum: Competitive Discussion - Replies (14)

Surprise! Since I’ve been breeding Luxi lately, I began to think about Luxelongs’s effectiveness in the comp. scene. Those thoughts lead me to make this guide a little earlier than expected. Don’t worry, the Dramsama guide is still coming this week, just decided to do something unexpected for a change.
So without further ado, here’s this bonus Competitive Pokémon of the week: Luxelong!

[Image: latest?cb=20160816232219]

BASE STATS

HP: 100           S.ATK: 90
ATK: 70          S.DEF: 100
DEF: 80          SPD: 80

When directly compared to the other dragons in Uranium, this guys does not seem to amount to much. Its ATK and S.ATK are surpassed by Fafniter and Yatagaryu, respectively, it doesn’t have the same bulk that Dunsereph possesses, and it is practically outspeed by all the other dragon in the competitive. So what fortune does this Pokemon hold that elevates it to another level?

Well, quite a bit, actually. While it is not quite as bulky as Dunsereph or Fafniter, it does have a rather respectable HP and S.DEF stat, giving it a role as a Special Wall. It also has excellent defensive typing, resisting all the common STAB type of the game (bar Ground), and is outright immune to Dragon type attacks. This ironically makes it the premier counter against all the other dragons, excluding Fafniter, as it nullifies their main STABs, and can tank the rest of their movesets. Yatagaryu in particular dislike facing this ‘mon, as its massive SPD and S.ATK do not seem much of a blessing when facing it. It also has more recovery option than any other Dragon type, boasting Roost, Moonlight, Rest, and the ever so powerful Wish.

That is not all, though. It is also possibly the best Baton Pass user in the entire game. With its (currently unavaliable) HA, Regenerator, combine with Calm Mind, Dragon Dance, Wish, Substitute etc., it can weather a few hits, set up some buffs, then pass them along to the next Pokemon in line with almost no draw backs. After all, if it can restore 1/3 of its health per switch out/in, and combine that with Roost/Wish, it will be pretty hard to take down. I know a loooot of Pokemon that will appreciate a Baton Passer that never seem to die!

Its default ability, Super Luck, while niche, can be powerful when set up right. Combines with Focus Energy, Scope Lens, and a speed boost (either via Sticky Web or Baton Pass from another ‘mon), and it can be sweeping enemy teams in no time with that 100% crit rate! If it does not get that speed boost, though, it is basically dead in the water against other speedier threats, such as the ever so popular Inflagetah and Tracton. Still, if you are willing to gamble with your chances, or are playing the base game, it can still be a powerful set. Besides, it is not like it can’t run a Baton Pass set with Super Luck; it is just not going to be as effective.

In addition, it can also run ResTalk and SubCM almost as good as Suicune, making it a really bulky threat that also never seems to dies. Sure, it does not have Pressure to truly stall the other teams, but Regenerator allow it to switch out for a breather if things get to tough for it, so it’s a tradeoff of sorts.

In conclusion, Luxelong can be either be an incredibly powerful resource for you team, a gamble to play with, or a bulky threat to stall you enemies. Whatever is in the cards, this lucky dragon can be a great boon indeed for you team.

MOVESETS

May Great Blessings Be Upon You (Baton Pass)

Moonblast

Baton Pass

Calm Mind/Dragon Dance

Wish/Roost/Heal Bell/Dragon Pulse

Ability: Regenerator

Item: Leftovers/Rocky Helmet

Nature: Calm

EV’s: 252 S.Def, 252 S.Atk; 252 S.Def, 152 S.Atk, 100 HP

This is the set that you’ll see the most on this mystical dragon from the east. To begin, Moonblast is a powerful STAB, driving away the common draconic threats in the meta by either forcing them to switch out, or potentially get OHKO in an attempt to shut it down. When that happens, or regardless of that, you can start setting up Calm Minds or Dragon Dances, depending on what you are running on your team. Afterwards, you can either use Baton Pass these buffs onto a chosen recipient, or utilize them on the lucky dragon itself and try to sweep. The latter option is more viable when its running Calm Mind, but Luxelong (and its friends) certainly will appreciate any speed boost gains that put it ahead of the pack*. Any of the moves in the final slot are in the cards, so to speak. Wish gives it and its team mates powerful, reliable healing, Roost itself good recovery if it needs to out-wall something, and Heal Bell rids your team of pesky Status Aliments. Finally, while not the most pragmatic choice, it can choose to run Dragon Pulse for double STAB coverage, but it’s not exactly being a team player in the process. The item depends on whether or not you want more recovery, or have a method of punishing Physical attacker that try and exploit your weaker DEF stat. The EV spreads depend on whether or not you want the magical dragon to have more pizazz, or more bulk, though it should be noted that the more HP you have, the higher Wish will heal you and your team mates for.

*Unless ORAS' Baton Pass Clause comes into the meta, which means no Dragon Dance for your team...

May Your Enemies Have Interesting Times (Crit Set)

Focus Energy/Calm Mind

Roost/Wish/Draco Meteor

Moonblast/Draco Meteor

Ice Beam/Flamethrower/Psychic

Ability: Super Luck

Item: Scope Lens

Nature: Modest or Timid

EV’s: 252 S.Atk, 252 SPD, 4 S.Def; 252 S.Atk, 100 S.Def, 152 SPD

If you really want to try your and the enemies’ luck, than this set will certainly appeal to the gambler within. The idea is for someone to either Baton Pass a speed boost your way, or something like Seikamater lay down a Sticky Web beforehand. After either/both of those things are setup, it can come in and either use Focus Energy to drive its Crit/Hit Ratio through the roof, or if that was already Baton Passed to you, use Calm Mind to shore up its S.Def. It can then immediately begin racking up victories against its opponents. Moonblast is its dependable STAB, taking down dragons and non-Special bulky Pokemon alike. Ice Beam can put Dunsereph, Gliscor, M-Drilgann and on ice, while hobbling or THKO M-Archille, Laissure, and Encartress. Flamethrower deals with pesky Steel types like Metalynx, puts a dent or outright KOs Daikatuna and Tracton, and roasts Frostra and Seikamater. Psychic is there to deal with  Chimiconda, Emprilla, Winotinger, Garlikid etc.,  and if you are super worried about Poison types ruining you fun. There also another option if your willing to forgo healing or less coverage: Draco Meteor. Normally a powerful 130 STAB with steep penalties, since Luxelong has such an obscene Crit/Hit Ratio, the move will operate almost like it has no down sides at all. A critical Draco Meteor heading straight towards you? Now that would be an awfully unfortunate occurrence.... for your opponents.  Overall, it’s a risky set to run, but if you can pull it off: Jackpot!

May Your Dreams Be Triumphant (ResTalk)

Rest

Sleep Talk

Calm Mind

Moonblast/Flamethrower/Ice Beam

Abilities: Super Luck/Regenerator

Nature: Bold

Items: Leftovers/Rocky Helmet

EV’s: 252 HP and Def, 4 SPD

While the something new to Uranium, veterans of the series know when they see a Crocune set. While it does not have perfect 115 Defenses, nor Pressure, Luxelong can still pull off the classic set with ease. Maxium Def EV’s and a couple of Calm Minds make taking this dragon down a matter of providence, and with Rest and Sleep Talk, has a 25% of increasing its Stats even more, or firing off a powerful Special attack, boosted by all those lovely Calm Minds. Keep in mind, though, that if you run this set, you have no way of phaze Pokemon out if they are going to set up while you sleep. While the set can be pretty effective, it can cost you big if you decide to take a nap at the wrong time…

May You Be Protected From Harm (SubCM)

Substitute

Calm Mind

Moonlight Blast

Flamethrower/Ice Beam/Baton Pass

Ability: Regenerator

Nature: Bold

Item: Leftovers

EV’s: 252 HP, 126 SPD, 126 DEF

Essentially in this set, you sacrifice covenant healing for a way to safely set up your Calm Minds for the long haul. Substitute allow you to get off at least one CM, while Moonblast lights up anything that bothers to grace its majestic presence. Flamethrower and Ice Beam can be used for coverage moves to sweep with, or you can run Baton Pass as a get out of jail free/preserve the buffs card. It will also give your Substitute to whomever you pass into, substantially increasing their bulk and survivability. It’s a less risky to set up yourself for the long run, overall, with the benefits of the increased bulk from the HP EV’s and Calm Minds counter balancing the lack of recovery outside switching out. Switching out, though, forfeits any of the buff you did build up while it was out, unless you decide to run Baton Pass for situations like that.

May You Be A Scourge Upon Your Enemies (Stall Set)

Taunt/Calm Mind

Flamethrower

Roost

Toxic

Ability: Regenerator

Nature: Bold

Item: Leftovers/Rocky Helmet

EV's: 252 HP, 252 DEF, 4 SPD or 126 HP, 252 DEF, 130 SPD

After taking a look at the Pokémon from Sun and Moon, I discovered the delightfully irritating stall that is Toxapex, and decided that anything it can do, Luxelong can just as well, with a little luck. While Luxelong unfortunately does not have access to either Defog or Haze to prevent opponents from stacking buffs in its presence, Taunt can suffice to shut down those attempts before they even begin, making for a much easier time for it to wall them. If you already have a Pokemon that can null enemy stat changes, or just want to make Luxelong even harder for the enemy to dislodge, you can opt to run Calm Mind instead. Once either move is in place, or you figure out that the opponent doesn't have any support moves at all, you can merrily proceed to Toxic them and heal through all the incoming damage. If you choose to run Calm Mind, you can even buff yourself to really dragon the fight, and provide an boost to its Flamethrower. Speaking of which, the main reason its here over Moonblast is to make Steel types think twice before switching in to counter wall you, and provide a mean to inflict a nasty burn on physical attackers, albeit rarely. You could opt to run double status with Thunder Wave instead, but that just leaves you Taunt bait yourself, and does nothing about Physical Sweepers. As for the two items, it all come down to playstyle and providence. Leftovers is their to make Luxelong even more ever present, while Rocky Helmet can be used to further punish physical attacker trying to chip away at you. The EV spread you want depends on what type of team your running, or what threats you plan on facing. If you are running a defensive team, full investment in bulk is the way to go, but if miraculous dragon is being run on a faster team (as will likely be the case, in this hyper aggressive non-meta), having more speed would be very useful reaching important speed tiers.

While it does not have the sheer defenses of Toxapex, nor Scald and Haze, it has far more Health, Special Attack and Speed than it ever will, making for quite an interesting juxtaposition between them. It be even more interesting if two were available at the same time, but alas, the fate have decided against the possibility.
Given how irritating these heal beast are normally, though, this might not be a bad thing after all!


OTHER MOVES/ITEMS

After Me: In Doubles, this move would be quite useful when paired with a slower partner like Beliaddon, but given that the dragon isn't the fastest thing itself, it may not end up help matters at all. Luxelong works better in singles, anyway, so its no real lose not to run this move.

Choice Scarf: Could Work on a modified Baton Pass set or the Crit Set, but it defeats the person of the former, and cuts into your Crit/Hit ratio in the latter. Still, a speed boost can come in handy at times.

Magic Room: No items for everyone! This move is one of the rare ones that can simultaneously bite you and your opponent’s asres at the same time, so use with discretion.

Light Screen/Reflect: It can run these to boost the survivability of it team even more. Add in Light Clay (eventually, maybe), and enjoy 8 turn shields!

Taunt/Toxic/Thunder Wave/Corrosive Breath: All of these can and will seriously inconvenience the opposition, giving you time to either set up for the Pass, or capitalize on their weakness if they decide to stay in. Corrosive Breath in particularly can be deadly paired with Moonblast, but watch out for those Defiant Beliaddons.

Roost: If you do not want a weather affected recovery move, this one is good alternative.

Double Team: While it is not a DD or CM, enough Double Teams on any single mon basically makes them unhittable, so it is something to think about.

Thunderbolt/Thunder: Not exactly a good choices, since Yatagaryu can run both infinitely better, and Ground types are liable to switch in and bury you alive.

Fire Blast: More powerful Fire Coverage, but that chance to miss can really bite ya.

Safeguard: Since Luxelong can get Heal Bell, the use of this move is somewhat debatable. Still, better to prevent Status from ever happening at all then just to cure it.

Partners for Luxelong

Anything that slows down the enemy is a good ally for Luxelong. Status from Antarki, Dramsama, Dunsereph etc. can go a long way in making it easier for the cute dragon to set up. Sticky Web Seikamater also get along with it, as it loves nothing more for it to receive either Calm Mind boost or Dragon Dance speed ups. Beliaddon  partners up great with Luxelong, as it can scare off Fairies attempting to nab you, or OHKO them if they bother to stay in. It too loves a good Dragon Dance, so much so that it can sweep the floor of the enemy if they don’t beware. Special Walls like M-Syrentide and Slyveon appreciate boosts as well, but running either with Luxelong leaves you at the mercy of Steel types (Especially M-Metalynx). Speaking of Steel types, they might be your best allies out of all, as they resist or negate all of your weakness and can crush your problems quickly. Lathan, Metalynx (Both Forms), and Tracton can benefit from either Status boost, and have powerful moveset/abilites that make mincemeat of other teams. Other Baton Passer can also give it stat boost to either sweep (in the case of the Crit Set), or just make it a far more study wall. If you are running the stall set, having a reliable hazard cleaner would also be a boon for it as well, but at the time of writing, there is not really any at all (What a shame...).

Counters to Luxelong

Like many slow Pokemon out there, if something is faster than it, it will kill it. Frosthra and Aplico get special mention, as they both outspeed and STAB you, quickly ending your good luck streak, unless your packing a Flamethrower + speed boost. While its Fairy typing makes it effective against Dragons, it does nothing for it against other Fairy types. Winotinger can prematurely end your reign with Moonblast (Though you can do the same as well), Slyveon can tank any hit you throw at it and retaliate with a Pixilate Hyper Voice, same with Syrentide, and all the Minicorn evolutions will just have fun trampling over you. Also consider that, outside of EV investment, you have no way to increase you Physical Defense, making you more vulnerable to Physical Attackers. Inflagetah can wear it down faster it than it can defend, and Beliaddon will straight up kill it if it gets the chance. Taunt users like Pranster Whimsicott, Antarki, and many others can shut you down before you begin, forcing you to switch out on the opponent’s terms, not on yours. The worst thing that it can face, though, is a Steel type. Metalynx is the Yin to your Yang, and while you can outspeed and set up/unleash a Flamethrower, all it has to do it just get one hit, and you are done. Lanthan will defiantly kill you no matter what move it uses, be it Metal Crusher or Subduction, and it has the bulk to survive either an Ice Beam or Flamethrower (Boosted or Not). Finally, Tracton will be the most prominent threat you’ll face. It can use Protect to ensure a speed boost, and, unless you are running Dragon Dance yourself, will get you with Iron Head before you can Baton Pass to safety. Ironically, the things it works best with work best in killing it as well.

Summery

Luxelong can be quite versatile, despite initial appearances. It can be a Pivot, it can be a (highly risky) sweeper, it can be a tank, or it can be a stall! This gives it great flexibility, allowing it to fulfill any role a team need. On the other hand, it is not invincible or a Nucleon-esque threat. Status, Taunters, and hazards will make a right mess of it, though the latter is partially mitigated by Regenerator. Fast threats will also whittle it down before it can get properly started, and the extremely powerful Physical Sweepers and Pivots will make dragon fin soup out of it. Some of its very best partners, Steel and Fairy Types, work all too well against it, having both the Stats and STABs necessary to make life short for Luxelong. While it can retaliate with Flamethrower on some Steel types, Tracton can just Protect, gain a speed boost, then proceed to Iron Head the then unlucky dragon into next new year. If you build a strong team that can support Luxelong, though, then you have an amazing ally, one that can either bring good fortune upon yourself, or calamity upon your rivals.
 
EDIT: Added Draco Meteor to the Crit Set, and rework the description a bit more.
EDIT 2: Added more details to the SubCM set, and added a disclaimer to Dragon Dance use on the Baton Pass set.
EDIT 3: Added a new set to this versatile dragon's arsenal, and made some minor edits to the guide overall.

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  An Analysis of Offensive Move Types in Pokemon Uranium *OLD*
Posted by: TwistedLogic - 09-27-2016, 08:06 PM - Forum: Competitive Discussion - Replies (7)

NOTE: This thread is now outdated. For the more up-to-date version, go here.

Considering the large number of new players to the competitive scene in the Pokemon Uranium, I figured it might be fun to do a little exercise in type coverage from a numerical perspective to give new players an idea of what types are good for general coverage, and which ones have more specialized uses.



Methodology:

I have compiled a list of 118 Pokemon that might appear in your battles that includes the following:

  1. All fully-evolved Pokemon and Mega Pokemon
  2. Pokemon that aren’t fully evolved, but can serve a different purpose, or fill a particular role better than its evolution.
  3. If a Pokemon has more than one ability, and at least one of them affects the Pokemon’s resistances, then the different abilities are counted as separate Pokemon.
Unnatural nuclear Pokemon were not included as I felt it would skew the results too high without actually adding anything of note to the data. Pokemon not currently available without hacking are also not included for the obvious reason that the opponent can’t use what they can’t get a hold of.

All Pokemon of interest were compiled into a table with their type resistances and the total number of Pokemon for each “resistance tier” (e.g. “Immune”, “Doubly resistant”, “Weak”, etc.) for each type. These data were then processed in various manners to come up with several possible ranking lists for the types based on different criteria.

The first method  is a ratio of the number of “Positive” (i.e. super effective, marked as Pos) matchups to “Negative” (i.e. immune and not very effective, marked as Neg). Thus, the type’s score is determined by the formula,

[Image: XlX0tJ8.png].

This, however, does not take neutral coverage (Neu) into account, which can be an important part of the viability of a type for dealing with a wide variety of threats. Thus, for the second method I take this into account, leading to


[Image: eVeSAVF.png].

This method proves to too heavily favor a type’s neutral coverage, leading to a set of ranks that would make any competitive player worth their salt laugh. So, a simple ratio doesn’t seem to be the answer. The method I settled on is a weighted average, producing the average effectiveness multiplier you can expect given a random defending Pokemon. This gives us a bit of a more complicated formula:

[Image: sZKrWss.png].

Data:

Table 1 contains a list of all Pokemon of interest, their types, and all resistance values. It is too large to be included in this thread. It is in this doc if you're interested.

Table 2
[Image: 3rDupZr.png]
Table 2 contains the number of Pokemon of interest in each resistance tier of each type, save Nuclear.





Table 3
[Image: LpaouZd.png]
Table 3 contains the processed data after the formulas detailed in the Methodology section have been applied.




Table 4
[Image: 091gMMY.png]
Table 4 contains each type’s ranking for each scoring method, as well as an average rank for fun.

Results:

The tier list for each method is as follows:


Rankings
[Image: z2DYSnm.png]
A ranking of each type based on each system.


Problems:

The main problem with this methodology is that it gives each possible Pokemon equal weight as if you’re just as likely to run into a Trawpint as you are an Inflagetah. It also counts some Pokemon multiple times, which could skew results. This could all be rectified by weighing each Pokemon by its usage statistics, but that will require more tournaments and record-keeping in the future in order to get those statistics. I plan on making a follow-up analysis once the metagame has developed enough to have meaningful usage statistics.

*EDIT*
Upon further review of the raw data, I appear to have forgotten to include Stenowatt without Motor Drive. That said, all the additional data would do is slightly change the scores of Ground (with the addition of yet another Pokemon weak to it), and Electric (by adding an additional Pokemon that resists it) by a fraction of a percent. None of these should change the rankings, but I couldn't continue in good conscience without providing some degree of transparency.



Conclusions:

Looking at all three methods, the main thing that’s clear is that the best overall offensive type, aside from Nuclear, is Ground; an unsurprising revelation to any seasoned competitive Pokemon player.

Focusing on the weighted average, which is, in my opinion, the most accurate of the scoring systems, there is more old news, but also some interesting data points worth noting, like that Ice and Fairy are numerically identical when their effectivenesses are averaged out, or that Steel — generally considered a poor attacking type — deals slightly more than normal effectiveness on average, likely due to the number of Fairy-types in the Tandor dex.

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  Just a little question
Posted by: Spiritmon - 09-27-2016, 05:28 PM - Forum: Help Desk - Replies (2)

Well, when i enter in the pathc exe of Pokemon Uranium he was update today (27/09, 19:15). What updates was made make today? Its a silly question, but i was just wondering. Thanks for your time Wink

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  larrys brainstorming room
Posted by: Super_trainer_Larry - 09-27-2016, 04:32 PM - Forum: Creativity - No Replies

here we can help out in content ideas as in: new routes, new towns, new regions, new side quest, continuing side quest, more pokemon, and more playable characters

Larry's idea
new town chyinville: chyinville is a historic town were settler of the main land have came and found the chyinmunks living on the island thus the towns name chyinville there in chyinville they worship godmunk the creation of arceus and a side quest to get godmunk theres pastors in the town named larry and tyrone
side quest: the summoning: pastors larry and tyrone try to summon the godmunk to use to fight the ninjas and pirates to "bring peace" to east tandoor, you here the talk about summoning godmunk they find you and make you help summon godmunk with the help of monks you summon the godmunk they threaten you being part of a ninja clan they corner you and you clan appears depending on the ninja reunion side quest
that's all from me now its your turn give me your ideas  

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  Dex Completion
Posted by: Wylde - 09-26-2016, 06:57 PM - Forum: Battle and Trade - Replies (5)

Anyone happen to have these Pokemon? (Pokemon traded will be traded right back!)

Espeon
Umbreon
Yatagaryu
Aromatisse

I need them to finish off the currently available Pokedex. I tried on Discord, but people seem reluctant...

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  Competitive Analysis: Laissure
Posted by: Dragonstrike - 09-26-2016, 05:45 PM - Forum: Competitive Discussion - Replies (22)

Hello!  Maybe some of you will know me from the Pokemon Uranium subreddit as u/Academic_Dragon!  If not, no worries.  I've been helping out here and there with questions and stuff over there, but I've also been posting some quick analyses over there on pokemon with competitive potential.  I was inspired recently to write something on Laissure over there, so I figured I'd put the info here too.  So without further ado...you might be familiar with this big, bad bunny already, as it is Western Tandor's counterpart to Yatagaryu from Eastern Tandor, and there are statues of it in both Tsukinami Village's Legend Museum and Victory Road.
 
[Image: latest?cb=20160816011558]
 
Abilities: Intimidate, Moxie, (Insert HA here?  Wiki doesn't have one listed currently)
 
HP: 105
Atk: 125
Def: 100
Sp Atk: 80
Sp Def: 95
Speed: 95
Total: 600
 
With stat totals like that, the Earthshaker Pokemon is more than worthy of that 'immortalized in legends' position too.  It's bulky enough to take the tons of neutral hits it will be taking, it's sufficiently fast to avoid getting outsped by a large number of mons, and its abilities help it become terrifyingly flexible.  How flexible?  Well, let's let the sets do the talking...
 
ResTalk

-Rest
-Sleep Talk
-Dragon Tail/Roar/Bulk Up
-Spikes/Earthquake
Ability: Intimidate
Nature: Careful or Impish
Item: Leftovers
EVs: 252 HP/252 Def or Sp Def/4 Speed or atk
 OR 252 HP/a mixture of Sp Def and Def (focus on Sp Def)/rest in Atk or Speed
 
Forgive me if the EV spreads seem confusing. I'm not an expert on creating weird ones that aren't fully invested in two stats, and help on that front would be appreciated.  

Regardless, the point of this Laissure set is to utilize its only recovery move, Rest.  Without Rest, Laissure is reliant on a Wish passer of some kind if it wants to be bulky.  Fortunately, Laissure can actually use the ResTalk strategy fairly well, and in two different ways.  Should your team take out all the enemy pokemon that are either immune to Earthquake or carry a special super effective attack, Laissure can take the time to set up some bulk ups with full special defense investment.  If slow setups aren't your style, you can instead go for a phasing variant. Dragon Tail and Roar become major nuisances when there's enough hazard support.  And funnily enough, Laissure can easily provide that, having access to both spikes and stealth rock.  For this set, we'll focus on spikes.  If you choose to run it, make sure you pick Dragon Tail over Roar so you aren't completely shut down by taunt.  If you don't use Spikes, pick up EQ instead and pick the phasing move that works best for your team: Dragon Tail if you aren't worried too much about substitutes or fairies, Roar if you don't care much about Soundproof Paraboom or Magic Bounce users.

So, how is the set used?  Phasing variants will aim to abuse hazards by forcing switches.  Once any problem pokemon immune to your chosen phasing move or able to do large amounts of damage to Laissure are dealt with, Laissure should come in and promptly spam the move to constantly phase out the enemy pokemon.  When its health begins to run out, it uses Rest to heal back to full and then uses Sleep Talk for the next two turns.  If you're lucky, you'll get the phasing move and continue the carnage.  If sort of lucky, you'll get EQ and do some damage that turn instead of phasing.  If you're unlucky, you'll get Rest and do absolutely nothing that turn.  ResTalk sets are always a bit of a gamble, tbh.  The strangest part about the set though is the addition of Spikes over EQ for Dragon Tail users.  It won't be a common choice, but if hazard cleaning ever becomes more prominent, Laissure could set up spikes while sleeping should they ever get removed from the initial setup, thus increasing the damage the bunny does when it uses Dragon Tail.  A strange concept for sure, but one that might work well, as it's the only way Laissure can stay in and reliably set up the hazards multiple times without any kind of wish support.  You could also run Earthquake and Spikes with no phasing move, I guess, but that combination probably won't be as common as the other ones.

Variants using Bulk Up instead function more like the classic CroCune sets.  If you aren't familiar with the term, a CroCune is a Suicune with a set of Rest, Sleep Talk, Calm Mind, and Surf/Scald and full investment in Suicune's HP and defense.  The pokemon uses its boosting move to bolster its weaker defense and its offense at the same time, rests up when its health is low, and then uses Sleep Talk to randomly boost its stats or deal a ton of damage with just the one attacking move.  Laissure has the unfortunate luck of having both fewer resistances and more weaknesses than Suicune, so the set might not work quite as well as CroCune in the end, but the possibility that it could still remains.

Choice Scarf

-Subduction/Earthquake
-Ice Fang
-Iron Head/Fire Fang/Earthquake
-Iron Head/Fire Fang/Earthquake
Ability: Intimidate or Moxie
Nature: Jolly
Item: Choice Scarf
EVs: 252 Atk/252 Speed/4 HP

Laissure has a lot of options for coverage on a choiced set.  You'll have to pick and choose what you want based on what the rest of the team can handle. 

Subduction versus Earthquake is an interesting question on a revenge killing set.  The more powerful Subduction fits more of a hit and run strategy, as it confuses the user upon making contact.  Earthquake, meanwhile, is more spammable, and doesn't have Subduction's lower accuracy either.  Both can be run on the same set if you want the choice of using either rather than just one of the two, but it will limit your coverage options.  Ice Fang hits many types hard, and has spectacular coverage when paired with the ground STAB.  Iron Head and Fire Fang help Laissure deal with Fairy, Ice, Grass, Bug, and Steel types that might otherwise be troublesome to KO.    

Scarfed Laissure is notable because base 95 speed is just enough to outspeed everything without Chlorophyll/Swift Swim, priority, mons with speed boosting abilities/moves active, or a scarf and a higher speed tier.  This includes outspeeding the infamous scarfed Nucleon and even Mega Archilles with enough speed investment.  

Ability choice is up to how you wish to use it.  Use Moxie as a late game cleaner once everything that can threaten out Laissure after locking itself into EQ or an appropriate coverage move is finished.  Pick Intimidate instead if you'd rather use it as a revenge killer and potentially even pick up Subduction.

Choice Band

-Subduction/Earthquake
-Ice Fang
-Iron Head/Fire Fang/Earthquake
-Iron Head/Fire Fang/Earthquake
Ability: Intimidate
Nature: Adamant
Item: Choice band
EVs: 252 Atk/252 HP/4 Speed or Def


This set is basically the same as the previous one, except now it focuses on raw power instead of speed.  You won't be outspeeding much, but you'll be able to take a hit and then dish out some serious pain in response.  Moves are all the same as the Choice Scarfed set, but this Laissure doesn't have the luxury of staying in for multiple turns usually.  Its one purpose is to brutally crush anything it hits.

Life Orb

-Earthquake
-Ice Fang
-Iron Head/Fire Fang
-Iron Head/Fire Fang/Swords Dance
Ability: Intimidate or Moxie
Nature: Jolly
Item: Life Orb
EVs: 252 Atk/252 Speed/4 HP

Much like the previous set, except now it has the option of Swords Dance instead of Subduction and emphasizes racking up kills in addition to potentially breaking walls.  Intimidate gives it an easier time setting up a Swords Dance if it desires, while Moxie just further increases Laissure's might as it kills things.  This set highly appreciates Sticky Web support if the aim is to sweep rather than just Wall Break, as 95 speed is not the fastest thing in the world.  Be cautious of anything that would be immune to Sticky Web and outspeed the bunny, such as Coatlith with levitate.  Pokemon with Swift Swim or Chlorophyll would also still outspeed it even after the Sticky Web takes effect, as well as anything with a Choice Scarf and more than base 95 speed. 

Harassment Set

-Stealth Rock/Spikes/Taunt/Toxic
-Stealth Rock/Spikes/Taunt/Toxic
-Ice Fang/Taunt/Roar/Dragon Tail/Toxic
-Earthquake/Dragon Tail
Ability: Intimidate
Nature: Careful or Impish
Item: Leftovers
EVs: 252 HP/252 Def or Sp Def/4 Speed or Atk
 OR 252 HP/a mixture of Sp Def and Def (focus on Sp Def)/rest in Atk or Speed

This set, or rather, set of sets, is the epitome of a harassment set in Pokemon Uranium, as well as the most decision heavy set on this list since it can be used multiple ways based on if hazards are on the set or not.  With the lack of viable hazard cleaners atm, Laissure can take its time setting up as many hazards as it wants whenever it finds an opportunity to and cripple the enemy slowly through them merely switching.  Taunt and Toxic shut down enemy walls almost entirely when used together and are large nuisances for walls in general even when not run together, phasing moves on a hazard setter is a downright evil combination when used correctly, and Earthquake is the bunny's reliable STAB move.  Coverage might appear as necessary on the set as well, such as Ice Fang.  While this set's aim is bulk and annoyances, it lacks any form of reliable recovery, so wish support is absolutely mandatory on the team.

Laissure can opt to run no hazards if other team members have the hazard support, and thus simplify its move choices considerably by running both Taunt and Toxic.  The aim of this set variant would be to shut down enemy walls completely, forcing them out.  Laissure can then capitalize on this simply with the hazard support of a team member, indirectly punishing the switch in every time Laissure does its job.  Eventually, the wall Laissure is harassing won't be able to safely switch out any more, and Laissure can whittle it down with Toxic.  

A Laissure with hazards, meanwhile, sets them up whenever it finds an opening to and then whittles down the various pokemon it can wall through chip damage from the various means chosen, be they its attacking moves, the badly poisoned status, or phasing opponents out to rack up the hazard damage.  Nothing is safe when everything is taking damage every time they switch in.

Other Move Options
-Thunder Fang can be used to catch Gyarados and other water types off guard, but isn't notable otherwise.  
-Megahorn annihilates Grass, Dark, and Psychic pokemon that are weak to it, but it doesn't hit as many of them super effectively as you might think...
-Outrage is an extremely powerful alternative to Ice Fang if all your worried about is hitting dragons for super effective damage.  Fairies, particularly Luxelong, are outright immune to it though, and it lasts for 2-3 turns once you use it successfully.  Most steel types can also safely switch in on Laissure for free once Outrage has been clicked, so be wary of that.
-Stone Edge is a powerful rock move that aims to do a little of what Ice Fang, Iron Head, and Fire Fang do and help Laissure handle both flying and ice types.  It's notorious for missing at the worst times though due to its 80% accuracy.
-Zen Headbutt is a weird move choice, letting it strike fighting types a few fighting types for super effective damage when it otherwise couldn't.  Stick to Iron Head for flinching things though.
-Brick Break is another option for steel and ice types, and it will hit Mega Matalynx harder than an unboosted Fire Fang will, as well as various dark types like Baariette.  Breaking Light Screen and Reflect is a nice support option as well.

Checks, Counters, and Partners

Laissure struggles against pokemon that can hit it with super effective special attacks, as it has no way to buff its special defense outside of EVs.  Water, Ice, and Grass moves will all hurt a lot, so Laissure appreciates teammates who can handle pokemon commonly seen with them.  Special attackers and un-Intimidated physical ones in general are also going to leave dents in this rabbit if they find opportunities to switch in on one that isn't fully defensive in the corresponding stat.

Laissure also doesn't have much for Metalynx outside of Fire Fang, a move which Mega Metalynx won't care quite as much about, and then promptly respond with a powerful Leaf Blade.  If Laissure lacks Fire Fang, a pokemon with the ability to hit Metalynx where it hurts would help immensely.

Yatagaryu is a spectacular partner for this rabbit, for example.  Water types are annihilated by its powerful Thunders, it resists the grass attacks and can pack Hidden Power Ice for the grass mons, and it can pack Focus Blast to help with Metalynx.  A Steel, Fighting, or Fire type can then be slotted in to help deal with the ice types that would plague the two of them.  Mega Archilles and (Mega) Inflagetah might be the better choices here, since they can also hit the grass types super effectively with their fire STAB.

Bulky Wish users such as Luxelong, Umbreon, Sylveon, and Vaporeon are recommended if Wish support is required.  Each one of them also brings different team compositions that must be considered, as their type combinations and bulk roles are all vastly different from each other.  Keep them alive at all costs as well, as Laissure will quickly follow them to the grave if they go down before it does.

Also, beware of the Magic Bounce users.  Mega Sableye, Mega Kiricorn, and Espeon will all take Laissures hazards, taunts, and toxics and throw them right back in its face with no remorse, crippling your side of the field immensely instead of the opponent's.  Mega Sableye in particular is a huge problem for the Earthshaker, as the gemstone eyed gremlin can not only take Laissure's hits, but also cripple it with Will-o-Wisp, Knock Off the item it's so dependent on, or use the rabbit's own huge attack stat against it with Foul Play.  Bringing along a special attacking fairy to quickly end Sableye's existence would be highly beneficial.

Overall

While not the most prominent threats in Pokemon Uranium, Laissure is an incredibly flexible pokemon that every team should have something for.  It's a massive pain if it gets too many opportunities to set up hazards, and it's a bulky pokemon that can actually hit back reasonably hard.  Special attackers will often have an easier time taking it down than physical ones, but they shouldn't discount the possibility that it could take one of their attacks and outright KO them in return.

So, how'd I do?  Got any sets of your own you'd like to share?  Corrections and optimizations concerning what I've said so far?  I'm open to any and all suggestions.  Thank you for taking the time to read this, and I hope you enjoyed and maybe even learned from it.

EDIT 1: Simplified the suggested moveset options and added a bit more detailed explanations for the chosen moves, merged and separated a few of the sets, added natures, added Other Move Options section.  Still need suggestions for the unspecific equal bulk EV spreads.

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  Analysis Compendium and Tiering Plans
Posted by: poweroftibarn - 09-26-2016, 05:21 PM - Forum: Competitive Discussion - Replies (123)

NOTICE: I would like to put a stop to writing analyses for the time being.  Once the meta settles, all of the analyses that are completed will likely be redone.  If any of you still want to write them, then go ahead, but realize that your work will most likely be redone from scratch.

Earlier today, I put together this write up regarding the current state of affairs in Competitive Uranium.  I shared it with the breeders Discord, and many people there asked me to share it on the forums.  You can access it in it's Google Doc by using the link below:

https://docs.google.com/document/d/1UTua...sp=sharing (fairly obsolete, but it's still here for anyone interested reading)

I also wanted to talk about the tiering process.  If we want to put together a complete tier list, testing is paramount.  An analysis of each potentially viable mon in Uranium, as well as preliminary viability rankings would help make playtesting and tiering easier.  Eventually, I would like for analysis writing to be a community project, but writing an analysis for each mon is is easier said than done, so for now, I would like to split up the work.  Anyone who has plans to do a future analysis, please let me know.  I will post a list on this post detailing all future plans for analyses so that anyone who wants to write one can consult this list to make sure they are not repeating someone else's work.

Preliminary Tier List: https://docs.google.com/document/d/1LZ96...sp=sharing

Completed Analyses:
Antarki (Reevelution) http://pokemonuranium.co/forum/showthread.php?tid=52
Escartress (Reevelution) http://pokemonuranium.co/forum/showthread.php?tid=86
Chimaconda (Reevelution) http://pokemonuranium.co/forum/showthread.php?tid=136
Antarki (poweroftibarn) http://pokemonuranium.co/forum/showthread.php?tid=28
Empirilla (poweroftibarn) http://pokemonuranium.co/forum/showthread.php?tid=165
Beliaddon (Lord Windos) http://pokemonuranium.co/forum/showthread.php?tid=77
Dunseraph (Lord Windos) http://pokemonuranium.co/forum/showthread.php?tid=20
Luxelong (Lord Windos) http://pokemonuranium.co/forum/showthread.php?tid=120
Nucleon (Lord Windos) http://pokemonuranium.co/forum/showthread.php?tid=36
Dramsama (Lord Windos) http://pokemonuranium.co/forum/showthread.php?tid=148
Harptera (Matt) http://pokemonuranium.co/forum/showthread.php?tid=23
Laissure (Dragonstrike) http://pokemonuranium.co/forum/showthread.php?tid=113
Seikamater (Dragonstrike) http://pokemonuranium.co/forum/showthread.php?tid=152
Metalynx (jabuloso) http://pokemonuranium.co/forum/showthread.php?tid=170
Archilles (Cataclyptic) http://pokemonuranium.co/forum/showthread.php?tid=128
Syrentide (Cataclyptic) http://pokemonuranium.co/forum/showthread.php?tid=194
Majungold (Cataclyptic) http://pokemonuranium.co/forum/showthread.php?tid=217
Tracton (crulla) http://pokemonuranium.co/forum/showthread.php?tid=208

Jabuloso:
Electruxo (ready to go)
Inflagetah (in progress)
Baariette (in progress)
Coatlith (in progress)
Fafninter (in progress)
Yatagaryu (in progress)
Oblivicorn
Brainoar
Theriamp
Gargryph
Glavinug

Dragonstrike:
Archilles
Chainite
Drilgann
Arbok
Paraboom
Nimflora

Lord Windos:
Kiricorn
Winotinger
Gellin
Blubelrog
Alpico

Reevelution:
S51-A
Whimsicott
Frikitiki

Cataclyptic:
Astronite

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Lightbulb Pokémon Uranium guides and resources in one thread
Posted by: Selene - 09-26-2016, 01:24 PM - Forum: General Chat - Replies (16)

Let's compile any resources and guides for Pokémon Uranium in this thread. Listing them all here makes them easy to find and use.

General resources
* Pokémon Uranium subreddit for general discussion.

Walkthroughs
* Basic story walkthrough. (Mostly correct, slightly out of date)
* Item location walkthrough. (Mostly correct, slightly out of date)

Installation, patching and bug reports
* How to apply the official patch.
* An installer that can be used when the servers are down.
* Main bug report thread.
* A form you can fill out to report bugs.

Gameplay mechanics
* Bulbapedia has information on the main games' mechanics, most of which are valid in Uranium. (Uranium follows the same rules as generation 6.) It has thorough articles on mechanics such as Hidden Abilities, Individual Values, Effort Values, Natures, Egg Moves, Egg Groups, and Pokérus. Articles are so detailed that they may be overwhelming; Youko's breeding guide covers many of these things in a simpler format.
* Pokéradar guide for finding Hidden Ability Pokémon in Uranium.
* Explanation of what Online ID is and how it's different from Trainer ID.

Breeding
* Youko's breeding guide. Note that a few parts of it, such as its section on how to find hidden abilities, are outdated.
* Explanations for many core mechanics of Pokémon breeding and raising. Much less wordy than Bulbapedia's articles.
* Pokémon Uranium egg group chart.
* Discord chat for serious Pokémon Uranium breeders.

Other
* Locations of all TMs and HMs.
* List of move tutor moves. (Has the bug where some moves cannot be learned been fixed?)
* Listing of all current GTS trades



What others don't I have here? Let me know.

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  Phantom's Art Thread - just Pokemon
Posted by: PhantomUnderYourDesk - 09-26-2016, 11:37 AM - Forum: Creativity - Replies (136)

ADMIN EDIT:
img tags added Smile
================

So... the time has come. 

I told you that I will create Fanart Uranium-themed. And noone was about to stop me *insert evil laughter here*. ....... *cough* Since I had some free time left lately and nothing better to do... here you go. Not much though, just our radiated Eeveelution. 

EDIT: My bad, I forgot that my personal art blogg on tumblr is protected by a keyword. And I will not give that word here  Tongue So here's the drawing itself instead of the post: 
[Image: tumblr_oe4cce1O5S1vh0d58o1_1280.png]

Its eyes came out a bit weird. Probably shouldn't have inked the circular pupils... *goes and hides under blanket in shame*

Currently planning to do more of several Tandor Pokemon, as well as some characters with/without Pokemon (those will get another thread, hence the name "just Pokemon" - organisation is half the battle, I guess). No idea when I can upload, though, because once October starts, my free time will be limited.

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